Hello,
architectural scene here, >5500 objects.
Whenever I edit any polygon mesh, I get a strange few seconds delay
before the components actually move. Extremely annoying!
When I create a new object, there's a few seconds delay, too.
Is all this due to the fact that Softimage doesn't handle high object
counts too well?
Anything I can do about it?
Splitting up the scene, of course. Already did this to a degree, but
that make things quite hard to keep together in the end.

Thanks a lot!
Eugen

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