Hello, architectural scene here, >5500 objects. Whenever I edit any polygon mesh, I get a strange few seconds delay before the components actually move. Extremely annoying! When I create a new object, there's a few seconds delay, too. Is all this due to the fact that Softimage doesn't handle high object counts too well? Anything I can do about it? Splitting up the scene, of course. Already did this to a degree, but that make things quite hard to keep together in the end.
Thanks a lot! Eugen --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com

