I don't usually work with that many objects, but when I had delays they have been almost always "graphic related" and usually fixed by hiding or isolating some objects or components.
I haven't used any high end Quadro lately so I've no idea if changing to a Quadro would help. On Tue, Apr 22, 2014 at 6:48 PM, Eugen Sares <[email protected]> wrote: > Hello, > architectural scene here, >5500 objects. > Whenever I edit any polygon mesh, I get a strange few seconds delay before > the components actually move. Extremely annoying! > When I create a new object, there's a few seconds delay, too. > Is all this due to the fact that Softimage doesn't handle high object > counts too well? > Anything I can do about it? > Splitting up the scene, of course. Already did this to a degree, but that > make things quite hard to keep together in the end. > > Thanks a lot! > Eugen > > > ------------------------------ > <http://www.avast.com/> > > Diese E-Mail ist frei von Viren und Malware, denn der avast! > Antivirus<http://www.avast.com/>Schutz ist aktiv. > >

