I don't usually work with that many objects, but when I had delays they
have been almost always "graphic related" and usually fixed by hiding or
isolating some objects or components.

I haven't used any high end Quadro lately so I've no idea if changing to a
Quadro would help.




On Tue, Apr 22, 2014 at 6:48 PM, Eugen Sares <[email protected]> wrote:

>  Hello,
> architectural scene here, >5500 objects.
> Whenever I edit any polygon mesh, I get a strange few seconds delay before
> the components actually move. Extremely annoying!
> When I create a new object, there's a few seconds delay, too.
> Is all this due to the fact that Softimage doesn't handle high object
> counts too well?
> Anything I can do about it?
> Splitting up the scene, of course. Already did this to a degree, but that
> make things quite hard to keep together in the end.
>
> Thanks a lot!
> Eugen
>
>
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