I tried a testscene with around 11,000 objects (~11 mio. triangles). All hidden 
except one object and transforming and selecting components on it performs as 
fast as in a single-object scene. I'm using a quadro4000. Maybe it's on the 
graphics card.

sven

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Eugen Sares
Sent: Tuesday, April 22, 2014 11:48 AM
To: [email protected]
Subject: lag when editing components

 

Hello,

architectural scene here, >5500 objects.

Whenever I edit any polygon mesh, I get a strange few seconds delay before the 
components actually move. Extremely annoying!

When I create a new object, there's a few seconds delay, too.

Is all this due to the fact that Softimage doesn't handle high object counts 
too well?

Anything I can do about it?

Splitting up the scene, of course. Already did this to a degree, but that make 
things quite hard to keep together in the end.

 

Thanks a lot!

Eugen

 

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