Surely Maya too has limitations which will become increasingly apparent as
time goes on (if they are not already)


On 23 April 2014 17:07, Luc-Eric Rousseau <[email protected]> wrote:

> On Wed, Apr 23, 2014 at 5:41 AM, <[email protected]> wrote:
> >
> > if anything it shows that bridges between software can be made and that
> there is added value in combining platforms.
> >
> > as opposed to ditching them.
> >
> > now imagine one vendor having both the 3d applications and the
> procedural environment under its own roof, with access to the development
> teams and source code.
> > making such a bridge should be much easier.
> >
> > but that would require some forward thinking.
> > this spring it’s getting obviously clear at which companies the forward
> thinking is / is not happening.
>
> I think you're still in flame-the-autodesk-guy mode, peter, but I
> thought I'd reply to your first post in this thread with some more
> hopefully useful background.
>
> Turning ICE into an engine, or deeply integrating Softimage into
> something like Maya has been discussed for years.
> But there are many reason why this would be a nightmare to deal with
> for all users, and none of us developers would want to deal with that
> monster.
>
> Softimage is huge, like 12 millions line of code huge, 100% dependant
> on Windows API and obsolete stuff like OLE compound files (for all
> persistance), VBScript and countless other windows dependancies.  It's
> literally a code base with an expiration date, especially on Linux
> where we're depending on a third party with an NT4 source code license
> to get things to work.  Now imagine installing a plug in to maya with
> 300 dlls and few thousands other files, plus MainWin, just to do some
> procedural thing.  Absolutely ridiculous - and a pain to move that
> forward.  (ICE is unfortunately not separable from the rest of the XSI
> architecture, even though everyone knew they ultimately wanted to have
> that stuff running in a game engine.)  So the solution obviously is to
> do a clean implementation that is platform- and app- independent and
> that's what we were hoping to get with project skyline but didn't get,
> in the end.
>
>

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