Surely Maya too has limitations which will become increasingly apparent as time goes on (if they are not already)
On 23 April 2014 17:07, Luc-Eric Rousseau <[email protected]> wrote: > On Wed, Apr 23, 2014 at 5:41 AM, <[email protected]> wrote: > > > > if anything it shows that bridges between software can be made and that > there is added value in combining platforms. > > > > as opposed to ditching them. > > > > now imagine one vendor having both the 3d applications and the > procedural environment under its own roof, with access to the development > teams and source code. > > making such a bridge should be much easier. > > > > but that would require some forward thinking. > > this spring it’s getting obviously clear at which companies the forward > thinking is / is not happening. > > I think you're still in flame-the-autodesk-guy mode, peter, but I > thought I'd reply to your first post in this thread with some more > hopefully useful background. > > Turning ICE into an engine, or deeply integrating Softimage into > something like Maya has been discussed for years. > But there are many reason why this would be a nightmare to deal with > for all users, and none of us developers would want to deal with that > monster. > > Softimage is huge, like 12 millions line of code huge, 100% dependant > on Windows API and obsolete stuff like OLE compound files (for all > persistance), VBScript and countless other windows dependancies. It's > literally a code base with an expiration date, especially on Linux > where we're depending on a third party with an NT4 source code license > to get things to work. Now imagine installing a plug in to maya with > 300 dlls and few thousands other files, plus MainWin, just to do some > procedural thing. Absolutely ridiculous - and a pain to move that > forward. (ICE is unfortunately not separable from the rest of the XSI > architecture, even though everyone knew they ultimately wanted to have > that stuff running in a game engine.) So the solution obviously is to > do a clean implementation that is platform- and app- independent and > that's what we were hoping to get with project skyline but didn't get, > in the end. > >

