How to port our precious ICE stuff into houdini vex. Questions raised - how to create a custom parameter in VEX, just like we do in ICE, and why there are different results in math.
ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo 1 You can not work import data in the same vex tree that is set here. that must happen in a previous vopsop 2 I think the problem is with the trigonometry nodes, since ICE treats the input as degrees, Houdini as radians. You are mixing the two in your graphs, however if you want to get the same behavior in Houdini, you should plug a dagtorad node between your t and the sin and cos nodes. dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>: > thank you, Stefano, your help is much appreciated !!! > > > 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <[email protected]>: > > Ooops, too late I read the same answer on the houdini forum >> >> >> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo < >> [email protected]> wrote: >> >>> Nice. >>> I think the problem is with the trigonometry nodes, since ICE treats the >>> input as degrees, Houdini as radians. >>> You are mixing the two in your graphs, however if you want to get the >>> same behavior in Houdini, you should plug a dagtorad node between your t >>> and the sin and cos nodes. >>> Ciao >>> >>> >>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]>wrote: >>> >>>> >>>> yo, raps !!! >>>> >>>> friends, take a look >>>> https://vimeo.com/94066674 >>>> >>>> How to port our precious ICE stuff into houdini vex. Questions raised - >>>> how to create a custom parameter in VEX, just like we do in ICE, and why >>>> there are different results in math. >>>> This is interesting i think. >>>> If you know the answers feel free to comment ))) >>>> Hakuna Matata ))) ahahahaha )))) >>>> >>>> >>> >> >

