bind export node = set data node


Am 06.05.2014 um 15:22 schrieb Nika Ragua <[email protected]>:

> 
> Sebastian, sorry,  i don`t get you...think of what as a set data node?
> 
> 
> 2014-05-06 17:14 GMT+04:00 Sebastian Kowalski <[email protected]>:
> think of it as a set data node
> 
> 
> Am 06.05.2014 um 15:08 schrieb Nika Ragua <[email protected]>:
> 
>> And what is Blind Export again?
>> 
>> 
>> 2014-05-06 17:07 GMT+04:00 Nika Ragua <[email protected]>:
>>  Andy showed 4 different variants of doing the same thing in houdini - very 
>> handy and illustrative.
>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
>> actually a great fan of inserting code in channels - damn hard to realize 
>> how the stuff is working lately.
>> Point Wrangle could be a nice option. 
>> 
>> Andy, you did a great job !!! i want to attach your scenes to the video? 
>> can i do it?
>> 
>> 
>> 
>> 
>> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>:
>> 
>> the full sanostol answer in case i misundersood something
>> 
>> to solve the mismatch in the results, add a degree to radians vop in You 
>> network in front of all trigonometric functions, like sin and cos, they 
>> expect all values in radians. in hscript degrees are ok 
>> 
>> for the parameter stuff, I'm not sure what You are trying to achive. It 
>> looks like You are writing data to geometry in the first set data , and then 
>> read it out later. I'm not sure why You want this, but that does not work 
>> that way in houdini,You can not work import data in the same vex tree that 
>> is set here. that must happen in a previous vopsop
>> 
>> 
>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>:
>> 
>> 
>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>> are different results in math.
>> 
>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>> 
>> 1 You can not work import data in the same vex tree that is set here. that 
>> must happen in a previous vopsop
>> 2 I think the problem is with the trigonometry nodes, since ICE treats the 
>> input as degrees, Houdini as radians.
>> 
>> You are mixing the two in your graphs, however if you want to get the same 
>> behavior in Houdini, you should plug a dagtorad node between your t and the 
>> sin and cos nodes.
>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>> 
>> 
>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>:
>> 
>> thank you, Stefano, your help is much appreciated !!!
>> 
>> 
>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <[email protected]>:
>> 
>> Ooops, too late I read the same answer on the houdini forum
>> 
>> 
>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo 
>> <[email protected]> wrote:
>> Nice.
>> I think the problem is with the trigonometry nodes, since ICE treats the 
>> input as degrees, Houdini as radians.
>> You are mixing the two in your graphs, however if you want to get the same 
>> behavior in Houdini, you should plug a dagtorad node between your t and the 
>> sin and cos nodes.
>> Ciao
>> 
>> 
>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]> wrote:
>> 
>> yo, raps !!!
>> 
>> friends, take a look
>> https://vimeo.com/94066674
>> 
>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>> are different results in math.
>> This is interesting i think.
>> If you know the answers feel free to comment )))
>> Hakuna Matata ))) ahahahaha ))))
>> 
>> 
>> 
>> 
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>> 
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