bind export node = set data node
Am 06.05.2014 um 15:22 schrieb Nika Ragua <[email protected]>: > > Sebastian, sorry, i don`t get you...think of what as a set data node? > > > 2014-05-06 17:14 GMT+04:00 Sebastian Kowalski <[email protected]>: > think of it as a set data node > > > Am 06.05.2014 um 15:08 schrieb Nika Ragua <[email protected]>: > >> And what is Blind Export again? >> >> >> 2014-05-06 17:07 GMT+04:00 Nika Ragua <[email protected]>: >> Andy showed 4 different variants of doing the same thing in houdini - very >> handy and illustrative. >> Never knew about the Point Wrangle node - it is so cool - heh, i`m not >> actually a great fan of inserting code in channels - damn hard to realize >> how the stuff is working lately. >> Point Wrangle could be a nice option. >> >> Andy, you did a great job !!! i want to attach your scenes to the video? >> can i do it? >> >> >> >> >> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>: >> >> the full sanostol answer in case i misundersood something >> >> to solve the mismatch in the results, add a degree to radians vop in You >> network in front of all trigonometric functions, like sin and cos, they >> expect all values in radians. in hscript degrees are ok >> >> for the parameter stuff, I'm not sure what You are trying to achive. It >> looks like You are writing data to geometry in the first set data , and then >> read it out later. I'm not sure why You want this, but that does not work >> that way in houdini,You can not work import data in the same vex tree that >> is set here. that must happen in a previous vopsop >> >> >> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>: >> >> >> How to port our precious ICE stuff into houdini vex. Questions raised - how >> to create a custom parameter in VEX, just like we do in ICE, and why there >> are different results in math. >> >> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo >> >> 1 You can not work import data in the same vex tree that is set here. that >> must happen in a previous vopsop >> 2 I think the problem is with the trigonometry nodes, since ICE treats the >> input as degrees, Houdini as radians. >> >> You are mixing the two in your graphs, however if you want to get the same >> behavior in Houdini, you should plug a dagtorad node between your t and the >> sin and cos nodes. >> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg >> >> >> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>: >> >> thank you, Stefano, your help is much appreciated !!! >> >> >> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <[email protected]>: >> >> Ooops, too late I read the same answer on the houdini forum >> >> >> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo >> <[email protected]> wrote: >> Nice. >> I think the problem is with the trigonometry nodes, since ICE treats the >> input as degrees, Houdini as radians. >> You are mixing the two in your graphs, however if you want to get the same >> behavior in Houdini, you should plug a dagtorad node between your t and the >> sin and cos nodes. >> Ciao >> >> >> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]> wrote: >> >> yo, raps !!! >> >> friends, take a look >> https://vimeo.com/94066674 >> >> How to port our precious ICE stuff into houdini vex. Questions raised - how >> to create a custom parameter in VEX, just like we do in ICE, and why there >> are different results in math. >> This is interesting i think. >> If you know the answers feel free to comment ))) >> Hakuna Matata ))) ahahahaha )))) >> >> >> >> >> >> >> >> > >

