with the 'parameter' node you can get data
> On 06.05.2014, at 15:42, Nika Ragua <[email protected]> wrote: > > i mean, ok, i inserted the bind export node, but how to read it now? what > will be the get data analog? > > > 2014-05-06 17:30 GMT+04:00 Nika Ragua <[email protected]>: >> aaaah...bind export node...i write blind export ahahah ))) okay, i`ll dig it >> later, seems to be complex stuff... and could it be read in the same VEX >> tree, just like in ICE with get data? >> >> >> 2014-05-06 17:25 GMT+04:00 Andy Goehler <[email protected]>: >> >>> sure, go ahead and attach it. glad I could help a little bit. >>> >>> Andy >>> >>> Sent on the road >>> >>>> On 06.05.2014, at 15:07, Nika Ragua <[email protected]> wrote: >>>> >>>> Andy showed 4 different variants of doing the same thing in houdini - >>>> very handy and illustrative. >>>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not >>>> actually a great fan of inserting code in channels - damn hard to realize >>>> how the stuff is working lately. >>>> Point Wrangle could be a nice option. >>>> >>>> Andy, you did a great job !!! i want to attach your scenes to the video? >>>> can i do it? >>>> >>>> >>>> >>>> >>>> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>: >>>>> the full sanostol answer in case i misundersood something >>>>> >>>>> to solve the mismatch in the results, add a degree to radians vop in You >>>>> network in front of all trigonometric functions, like sin and cos, they >>>>> expect all values in radians. in hscript degrees are ok >>>>> >>>>> for the parameter stuff, I'm not sure what You are trying to achive. It >>>>> looks like You are writing data to geometry in the first set data , and >>>>> then read it out later. I'm not sure why You want this, but that does not >>>>> work that way in houdini,You can not work import data in the same vex >>>>> tree that is set here. that must happen in a previous vopsop >>>>> >>>>> >>>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>: >>>>> >>>>>> >>>>>> How to port our precious ICE stuff into houdini vex. Questions raised - >>>>>> how to create a custom parameter in VEX, just like we do in ICE, and why >>>>>> there are different results in math. >>>>>> >>>>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo >>>>>> >>>>>> 1 You can not work import data in the same vex tree that is set here. >>>>>> that must happen in a previous vopsop >>>>>> 2 I think the problem is with the trigonometry nodes, since ICE treats >>>>>> the input as degrees, Houdini as radians. >>>>>> >>>>>> You are mixing the two in your graphs, however if you want to get the >>>>>> same behavior in Houdini, you should plug a dagtorad node between your t >>>>>> and the sin and cos nodes. >>>>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg >>>>>> >>>>>> >>>>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>: >>>>>> >>>>>>> thank you, Stefano, your help is much appreciated !!! >>>>>>> >>>>>>> >>>>>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo >>>>>>> <[email protected]>: >>>>>>> >>>>>>>> Ooops, too late I read the same answer on the houdini forum >>>>>>>> >>>>>>>> >>>>>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo >>>>>>>>> <[email protected]> wrote: >>>>>>>>> Nice. >>>>>>>>> I think the problem is with the trigonometry nodes, since ICE treats >>>>>>>>> the input as degrees, Houdini as radians. >>>>>>>>> You are mixing the two in your graphs, however if you want to get the >>>>>>>>> same behavior in Houdini, you should plug a dagtorad node between >>>>>>>>> your t and the sin and cos nodes. >>>>>>>>> Ciao >>>>>>>>> >>>>>>>>> >>>>>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> yo, raps !!! >>>>>>>>>> >>>>>>>>>> friends, take a look >>>>>>>>>> https://vimeo.com/94066674 >>>>>>>>>> >>>>>>>>>> How to port our precious ICE stuff into houdini vex. Questions >>>>>>>>>> raised - how to create a custom parameter in VEX, just like we do in >>>>>>>>>> ICE, and why there are different results in math. >>>>>>>>>> This is interesting i think. >>>>>>>>>> If you know the answers feel free to comment ))) >>>>>>>>>> Hakuna Matata ))) ahahahaha )))) >

