with the 'parameter' node you can get data

> On 06.05.2014, at 15:42, Nika Ragua <[email protected]> wrote:
> 
> i mean, ok, i inserted the bind export node, but how to read it now? what 
> will be the get data analog? 
> 
> 
> 2014-05-06 17:30 GMT+04:00 Nika Ragua <[email protected]>:
>> aaaah...bind export node...i write blind export ahahah ))) okay, i`ll dig it 
>> later, seems to be complex stuff... and could it be read in the same VEX 
>> tree, just like in ICE with get data?
>> 
>> 
>> 2014-05-06 17:25 GMT+04:00 Andy Goehler <[email protected]>:
>> 
>>> sure, go ahead and attach it. glad I could help a little bit.
>>> 
>>> Andy
>>> 
>>> Sent on the road
>>> 
>>>> On 06.05.2014, at 15:07, Nika Ragua <[email protected]> wrote:
>>>> 
>>>>  Andy showed 4 different variants of doing the same thing in houdini - 
>>>> very handy and illustrative.
>>>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
>>>> actually a great fan of inserting code in channels - damn hard to realize 
>>>> how the stuff is working lately.
>>>> Point Wrangle could be a nice option. 
>>>> 
>>>> Andy, you did a great job !!! i want to attach your scenes to the video? 
>>>> can i do it?
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>:
>>>>> the full sanostol answer in case i misundersood something
>>>>> 
>>>>> to solve the mismatch in the results, add a degree to radians vop in You 
>>>>> network in front of all trigonometric functions, like sin and cos, they 
>>>>> expect all values in radians. in hscript degrees are ok 
>>>>> 
>>>>> for the parameter stuff, I'm not sure what You are trying to achive. It 
>>>>> looks like You are writing data to geometry in the first set data , and 
>>>>> then read it out later. I'm not sure why You want this, but that does not 
>>>>> work that way in houdini,You can not work import data in the same vex 
>>>>> tree that is set here. that must happen in a previous vopsop
>>>>> 
>>>>> 
>>>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>:
>>>>> 
>>>>>> 
>>>>>> How to port our precious ICE stuff into houdini vex. Questions raised - 
>>>>>> how to create a custom parameter in VEX, just like we do in ICE, and why 
>>>>>> there are different results in math.
>>>>>> 
>>>>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>>>>> 
>>>>>> 1 You can not work import data in the same vex tree that is set here. 
>>>>>> that must happen in a previous vopsop
>>>>>> 2 I think the problem is with the trigonometry nodes, since ICE treats 
>>>>>> the input as degrees, Houdini as radians.
>>>>>> 
>>>>>> You are mixing the two in your graphs, however if you want to get the 
>>>>>> same behavior in Houdini, you should plug a dagtorad node between your t 
>>>>>> and the sin and cos nodes.
>>>>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>>>>> 
>>>>>> 
>>>>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>:
>>>>>> 
>>>>>>> thank you, Stefano, your help is much appreciated !!!
>>>>>>> 
>>>>>>> 
>>>>>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo 
>>>>>>> <[email protected]>:
>>>>>>> 
>>>>>>>> Ooops, too late I read the same answer on the houdini forum
>>>>>>>> 
>>>>>>>> 
>>>>>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo 
>>>>>>>>> <[email protected]> wrote:
>>>>>>>>> Nice.
>>>>>>>>> I think the problem is with the trigonometry nodes, since ICE treats 
>>>>>>>>> the input as degrees, Houdini as radians.
>>>>>>>>> You are mixing the two in your graphs, however if you want to get the 
>>>>>>>>> same behavior in Houdini, you should plug a dagtorad node between 
>>>>>>>>> your t and the sin and cos nodes.
>>>>>>>>> Ciao
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]> 
>>>>>>>>>> wrote:
>>>>>>>>>> 
>>>>>>>>>> yo, raps !!!
>>>>>>>>>> 
>>>>>>>>>> friends, take a look
>>>>>>>>>> https://vimeo.com/94066674
>>>>>>>>>> 
>>>>>>>>>> How to port our precious ICE stuff into houdini vex. Questions 
>>>>>>>>>> raised - how to create a custom parameter in VEX, just like we do in 
>>>>>>>>>> ICE, and why there are different results in math.
>>>>>>>>>> This is interesting i think.
>>>>>>>>>> If you know the answers feel free to comment )))
>>>>>>>>>> Hakuna Matata ))) ahahahaha ))))
> 

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