Andy showed 4 different variants of doing the same thing in houdini - very handy and illustrative. Never knew about the Point Wrangle node - it is so cool - heh, i`m not actually a great fan of inserting code in channels - damn hard to realize how the stuff is working lately. Point Wrangle could be a nice option.
Andy, you did a great job !!! i want to attach your scenes to the video? can i do it? 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>: > the full sanostol answer in case i misundersood something > > to solve the mismatch in the results, add a degree to radians vop in You > network in front of all trigonometric functions, like sin and cos, they > expect all values in radians. in hscript degrees are ok > > for the parameter stuff, I'm not sure what You are trying to achive. It > looks like You are writing data to geometry in the first set data , and > then read it out later. I'm not sure why You want this, but that does not > work that way in houdini,You can not work import data in the same vex tree > that is set here. that must happen in a previous vopsop > > > 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>: > > >> How to port our precious ICE stuff into houdini vex. Questions raised - >> how to create a custom parameter in VEX, just like we do in ICE, and why >> there are different results in math. >> >> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo >> >> 1 You can not work import data in the same vex tree that is set here. >> that must happen in a previous vopsop >> 2 I think the problem is with the trigonometry nodes, since ICE treats >> the input as degrees, Houdini as radians. >> >> You are mixing the two in your graphs, however if you want to get the >> same behavior in Houdini, you should plug a dagtorad node between your t >> and the sin and cos nodes. >> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg >> >> >> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>: >> >> thank you, Stefano, your help is much appreciated !!! >>> >>> >>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <[email protected]> >>> : >>> >>> Ooops, too late I read the same answer on the houdini forum >>>> >>>> >>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo < >>>> [email protected]> wrote: >>>> >>>>> Nice. >>>>> I think the problem is with the trigonometry nodes, since ICE treats >>>>> the input as degrees, Houdini as radians. >>>>> You are mixing the two in your graphs, however if you want to get the >>>>> same behavior in Houdini, you should plug a dagtorad node between your t >>>>> and the sin and cos nodes. >>>>> Ciao >>>>> >>>>> >>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]>wrote: >>>>> >>>>>> >>>>>> yo, raps !!! >>>>>> >>>>>> friends, take a look >>>>>> https://vimeo.com/94066674 >>>>>> >>>>>> How to port our precious ICE stuff into houdini vex. Questions raised >>>>>> - how to create a custom parameter in VEX, just like we do in ICE, and >>>>>> why >>>>>> there are different results in math. >>>>>> This is interesting i think. >>>>>> If you know the answers feel free to comment ))) >>>>>> Hakuna Matata ))) ahahahaha )))) >>>>>> >>>>>> >>>>> >>>> >>> >> >

