Andy showed 4 different variants of doing the same thing in houdini - very
handy and illustrative.
Never knew about the Point Wrangle node - it is so cool - heh, i`m not
actually a great fan of inserting code in channels - damn hard to realize
how the stuff is working lately.
Point Wrangle could be a nice option.

Andy, you did a great job !!! i want to attach your scenes to the video?
can i do it?




2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>:

> the full sanostol answer in case i misundersood something
>
> to solve the mismatch in the results, add a degree to radians vop in You
> network in front of all trigonometric functions, like sin and cos, they
> expect all values in radians. in hscript degrees are ok
>
> for the parameter stuff, I'm not sure what You are trying to achive. It
> looks like You are writing data to geometry in the first set data , and
> then read it out later. I'm not sure why You want this, but that does not
> work that way in houdini,You can not work import data in the same vex tree
> that is set here. that must happen in a previous vopsop
>
>
> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>:
>
>
>> How to port our precious ICE stuff into houdini vex. Questions raised -
>> how to create a custom parameter in VEX, just like we do in ICE, and why
>> there are different results in math.
>>
>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>
>> 1 You can not work import data in the same vex tree that is set here.
>> that must happen in a previous vopsop
>> 2 I think the problem is with the trigonometry nodes, since ICE treats
>> the input as degrees, Houdini as radians.
>>
>> You are mixing the two in your graphs, however if you want to get the
>> same behavior in Houdini, you should plug a dagtorad node between your t
>> and the sin and cos nodes.
>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>
>>
>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>:
>>
>> thank you, Stefano, your help is much appreciated !!!
>>>
>>>
>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <[email protected]>
>>> :
>>>
>>> Ooops, too late I read the same answer on the houdini forum
>>>>
>>>>
>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
>>>> [email protected]> wrote:
>>>>
>>>>> Nice.
>>>>> I think the problem is with the trigonometry nodes, since ICE treats
>>>>> the input as degrees, Houdini as radians.
>>>>> You are mixing the two in your graphs, however if you want to get the
>>>>> same behavior in Houdini, you should plug a dagtorad node between your t
>>>>> and the sin and cos nodes.
>>>>> Ciao
>>>>>
>>>>>
>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]>wrote:
>>>>>
>>>>>>
>>>>>> yo, raps !!!
>>>>>>
>>>>>> friends, take a look
>>>>>> https://vimeo.com/94066674
>>>>>>
>>>>>> How to port our precious ICE stuff into houdini vex. Questions raised
>>>>>> - how to create a custom parameter in VEX, just like we do in ICE, and 
>>>>>> why
>>>>>> there are different results in math.
>>>>>> This is interesting i think.
>>>>>> If you know the answers feel free to comment )))
>>>>>> Hakuna Matata ))) ahahahaha ))))
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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