sure, go ahead and attach it. glad I could help a little bit. Andy
Sent on the road > On 06.05.2014, at 15:07, Nika Ragua <[email protected]> wrote: > > Andy showed 4 different variants of doing the same thing in houdini - very > handy and illustrative. > Never knew about the Point Wrangle node - it is so cool - heh, i`m not > actually a great fan of inserting code in channels - damn hard to realize how > the stuff is working lately. > Point Wrangle could be a nice option. > > Andy, you did a great job !!! i want to attach your scenes to the video? > can i do it? > > > > > 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>: >> the full sanostol answer in case i misundersood something >> >> to solve the mismatch in the results, add a degree to radians vop in You >> network in front of all trigonometric functions, like sin and cos, they >> expect all values in radians. in hscript degrees are ok >> >> for the parameter stuff, I'm not sure what You are trying to achive. It >> looks like You are writing data to geometry in the first set data , and then >> read it out later. I'm not sure why You want this, but that does not work >> that way in houdini,You can not work import data in the same vex tree that >> is set here. that must happen in a previous vopsop >> >> >> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>: >> >>> >>> How to port our precious ICE stuff into houdini vex. Questions raised - how >>> to create a custom parameter in VEX, just like we do in ICE, and why there >>> are different results in math. >>> >>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo >>> >>> 1 You can not work import data in the same vex tree that is set here. that >>> must happen in a previous vopsop >>> 2 I think the problem is with the trigonometry nodes, since ICE treats the >>> input as degrees, Houdini as radians. >>> >>> You are mixing the two in your graphs, however if you want to get the same >>> behavior in Houdini, you should plug a dagtorad node between your t and the >>> sin and cos nodes. >>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg >>> >>> >>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>: >>> >>>> thank you, Stefano, your help is much appreciated !!! >>>> >>>> >>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <[email protected]>: >>>> >>>>> Ooops, too late I read the same answer on the houdini forum >>>>> >>>>> >>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo >>>>>> <[email protected]> wrote: >>>>>> Nice. >>>>>> I think the problem is with the trigonometry nodes, since ICE treats the >>>>>> input as degrees, Houdini as radians. >>>>>> You are mixing the two in your graphs, however if you want to get the >>>>>> same behavior in Houdini, you should plug a dagtorad node between your t >>>>>> and the sin and cos nodes. >>>>>> Ciao >>>>>> >>>>>> >>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>> yo, raps !!! >>>>>>> >>>>>>> friends, take a look >>>>>>> https://vimeo.com/94066674 >>>>>>> >>>>>>> How to port our precious ICE stuff into houdini vex. Questions raised - >>>>>>> how to create a custom parameter in VEX, just like we do in ICE, and >>>>>>> why there are different results in math. >>>>>>> This is interesting i think. >>>>>>> If you know the answers feel free to comment ))) >>>>>>> Hakuna Matata ))) ahahahaha )))) >

