sure, go ahead and attach it. glad I could help a little bit.

Andy

Sent on the road

> On 06.05.2014, at 15:07, Nika Ragua <[email protected]> wrote:
> 
>  Andy showed 4 different variants of doing the same thing in houdini - very 
> handy and illustrative.
> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
> actually a great fan of inserting code in channels - damn hard to realize how 
> the stuff is working lately.
> Point Wrangle could be a nice option. 
> 
> Andy, you did a great job !!! i want to attach your scenes to the video? 
> can i do it?
> 
> 
> 
> 
> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>:
>> the full sanostol answer in case i misundersood something
>> 
>> to solve the mismatch in the results, add a degree to radians vop in You 
>> network in front of all trigonometric functions, like sin and cos, they 
>> expect all values in radians. in hscript degrees are ok 
>> 
>> for the parameter stuff, I'm not sure what You are trying to achive. It 
>> looks like You are writing data to geometry in the first set data , and then 
>> read it out later. I'm not sure why You want this, but that does not work 
>> that way in houdini,You can not work import data in the same vex tree that 
>> is set here. that must happen in a previous vopsop
>> 
>> 
>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>:
>> 
>>> 
>>> How to port our precious ICE stuff into houdini vex. Questions raised - how 
>>> to create a custom parameter in VEX, just like we do in ICE, and why there 
>>> are different results in math.
>>> 
>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>> 
>>> 1 You can not work import data in the same vex tree that is set here. that 
>>> must happen in a previous vopsop
>>> 2 I think the problem is with the trigonometry nodes, since ICE treats the 
>>> input as degrees, Houdini as radians.
>>> 
>>> You are mixing the two in your graphs, however if you want to get the same 
>>> behavior in Houdini, you should plug a dagtorad node between your t and the 
>>> sin and cos nodes.
>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>> 
>>> 
>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>:
>>> 
>>>> thank you, Stefano, your help is much appreciated !!!
>>>> 
>>>> 
>>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <[email protected]>:
>>>> 
>>>>> Ooops, too late I read the same answer on the houdini forum
>>>>> 
>>>>> 
>>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo 
>>>>>> <[email protected]> wrote:
>>>>>> Nice.
>>>>>> I think the problem is with the trigonometry nodes, since ICE treats the 
>>>>>> input as degrees, Houdini as radians.
>>>>>> You are mixing the two in your graphs, however if you want to get the 
>>>>>> same behavior in Houdini, you should plug a dagtorad node between your t 
>>>>>> and the sin and cos nodes.
>>>>>> Ciao
>>>>>> 
>>>>>> 
>>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]> 
>>>>>>> wrote:
>>>>>>> 
>>>>>>> yo, raps !!!
>>>>>>> 
>>>>>>> friends, take a look
>>>>>>> https://vimeo.com/94066674
>>>>>>> 
>>>>>>> How to port our precious ICE stuff into houdini vex. Questions raised - 
>>>>>>> how to create a custom parameter in VEX, just like we do in ICE, and 
>>>>>>> why there are different results in math.
>>>>>>> This is interesting i think.
>>>>>>> If you know the answers feel free to comment )))
>>>>>>> Hakuna Matata ))) ahahahaha ))))
> 

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