Sebastian, sorry,  i don`t get you...think of what as a set data node?

2014-05-06 17:14 GMT+04:00 Sebastian Kowalski <[email protected]>:

> think of it as a set data node
>
>
> Am 06.05.2014 um 15:08 schrieb Nika Ragua <[email protected]>:
>
> And what is Blind Export again?
>
>
> 2014-05-06 17:07 GMT+04:00 Nika Ragua <[email protected]>:
>
>>  Andy showed 4 different variants of doing the same thing in houdini -
>> very handy and illustrative.
>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not
>> actually a great fan of inserting code in channels - damn hard to realize
>> how the stuff is working lately.
>> Point Wrangle could be a nice option.
>>
>> Andy, you did a great job !!! i want to attach your scenes to the video?
>> can i do it?
>>
>>
>>
>>
>> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>:
>>
>> the full sanostol answer in case i misundersood something
>>>
>>> to solve the mismatch in the results, add a degree to radians vop in You
>>> network in front of all trigonometric functions, like sin and cos, they
>>> expect all values in radians. in hscript degrees are ok
>>>
>>> for the parameter stuff, I'm not sure what You are trying to achive. It
>>> looks like You are writing data to geometry in the first set data , and
>>> then read it out later. I'm not sure why You want this, but that does not
>>> work that way in houdini,You can not work import data in the same vex tree
>>> that is set here. that must happen in a previous vopsop
>>>
>>>
>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>:
>>>
>>>
>>>> How to port our precious ICE stuff into houdini vex. Questions raised -
>>>> how to create a custom parameter in VEX, just like we do in ICE, and why
>>>> there are different results in math.
>>>>
>>>> ok i got the answers from houdini experts - sanostol and Stefano
>>>> Jannuzzo
>>>>
>>>> 1 You can not work import data in the same vex tree that is set here.
>>>> that must happen in a previous vopsop
>>>> 2 I think the problem is with the trigonometry nodes, since ICE treats
>>>> the input as degrees, Houdini as radians.
>>>>
>>>> You are mixing the two in your graphs, however if you want to get the
>>>> same behavior in Houdini, you should plug a dagtorad node between your t
>>>> and the sin and cos nodes.
>>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>>>
>>>>
>>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>:
>>>>
>>>> thank you, Stefano, your help is much appreciated !!!
>>>>>
>>>>>
>>>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <
>>>>> [email protected]>:
>>>>>
>>>>> Ooops, too late I read the same answer on the houdini forum
>>>>>>
>>>>>>
>>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Nice.
>>>>>>> I think the problem is with the trigonometry nodes, since ICE treats
>>>>>>> the input as degrees, Houdini as radians.
>>>>>>> You are mixing the two in your graphs, however if you want to get
>>>>>>> the same behavior in Houdini, you should plug a dagtorad node between 
>>>>>>> your
>>>>>>> t and the sin and cos nodes.
>>>>>>> Ciao
>>>>>>>
>>>>>>>
>>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]>wrote:
>>>>>>>
>>>>>>>>
>>>>>>>> yo, raps !!!
>>>>>>>>
>>>>>>>> friends, take a look
>>>>>>>> https://vimeo.com/94066674
>>>>>>>>
>>>>>>>> How to port our precious ICE stuff into houdini vex. Questions
>>>>>>>> raised - how to create a custom parameter in VEX, just like we do in 
>>>>>>>> ICE,
>>>>>>>> and why there are different results in math.
>>>>>>>> This is interesting i think.
>>>>>>>> If you know the answers feel free to comment )))
>>>>>>>> Hakuna Matata ))) ahahahaha ))))
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>
>

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