Sebastian, sorry, i don`t get you...think of what as a set data node?
2014-05-06 17:14 GMT+04:00 Sebastian Kowalski <[email protected]>: > think of it as a set data node > > > Am 06.05.2014 um 15:08 schrieb Nika Ragua <[email protected]>: > > And what is Blind Export again? > > > 2014-05-06 17:07 GMT+04:00 Nika Ragua <[email protected]>: > >> Andy showed 4 different variants of doing the same thing in houdini - >> very handy and illustrative. >> Never knew about the Point Wrangle node - it is so cool - heh, i`m not >> actually a great fan of inserting code in channels - damn hard to realize >> how the stuff is working lately. >> Point Wrangle could be a nice option. >> >> Andy, you did a great job !!! i want to attach your scenes to the video? >> can i do it? >> >> >> >> >> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>: >> >> the full sanostol answer in case i misundersood something >>> >>> to solve the mismatch in the results, add a degree to radians vop in You >>> network in front of all trigonometric functions, like sin and cos, they >>> expect all values in radians. in hscript degrees are ok >>> >>> for the parameter stuff, I'm not sure what You are trying to achive. It >>> looks like You are writing data to geometry in the first set data , and >>> then read it out later. I'm not sure why You want this, but that does not >>> work that way in houdini,You can not work import data in the same vex tree >>> that is set here. that must happen in a previous vopsop >>> >>> >>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>: >>> >>> >>>> How to port our precious ICE stuff into houdini vex. Questions raised - >>>> how to create a custom parameter in VEX, just like we do in ICE, and why >>>> there are different results in math. >>>> >>>> ok i got the answers from houdini experts - sanostol and Stefano >>>> Jannuzzo >>>> >>>> 1 You can not work import data in the same vex tree that is set here. >>>> that must happen in a previous vopsop >>>> 2 I think the problem is with the trigonometry nodes, since ICE treats >>>> the input as degrees, Houdini as radians. >>>> >>>> You are mixing the two in your graphs, however if you want to get the >>>> same behavior in Houdini, you should plug a dagtorad node between your t >>>> and the sin and cos nodes. >>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg >>>> >>>> >>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>: >>>> >>>> thank you, Stefano, your help is much appreciated !!! >>>>> >>>>> >>>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo < >>>>> [email protected]>: >>>>> >>>>> Ooops, too late I read the same answer on the houdini forum >>>>>> >>>>>> >>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Nice. >>>>>>> I think the problem is with the trigonometry nodes, since ICE treats >>>>>>> the input as degrees, Houdini as radians. >>>>>>> You are mixing the two in your graphs, however if you want to get >>>>>>> the same behavior in Houdini, you should plug a dagtorad node between >>>>>>> your >>>>>>> t and the sin and cos nodes. >>>>>>> Ciao >>>>>>> >>>>>>> >>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]>wrote: >>>>>>> >>>>>>>> >>>>>>>> yo, raps !!! >>>>>>>> >>>>>>>> friends, take a look >>>>>>>> https://vimeo.com/94066674 >>>>>>>> >>>>>>>> How to port our precious ICE stuff into houdini vex. Questions >>>>>>>> raised - how to create a custom parameter in VEX, just like we do in >>>>>>>> ICE, >>>>>>>> and why there are different results in math. >>>>>>>> This is interesting i think. >>>>>>>> If you know the answers feel free to comment ))) >>>>>>>> Hakuna Matata ))) ahahahaha )))) >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> > >

