I think we all know that nobody uses the latest version for any project, or at least almost nobody (personally I've never used the latest version, only for testing). And some very long projects use 4 years old or more versions and you need to keep upgrading for the other projects that may use 2 or 3 years old versions. This is specially common in game development, right now I'm sill using 2011 in some projects.
Yet the only version you can buy or rent is the latest one, which nobody uses and can't save in previous versions, so it is completely useless for work. And subscription gives you only 3 versions that are clearly not enough. So, the only way for a newcomer to enter this 3D business is to time travel, or buy a $6K+ software plus subscription per PC at least 2 or 3 years before you get into the 3D business. Now how stupid is this system ? Martin Sent from my iPhone > On 2014/08/12, at 1:45, "Jill Ramsay (Contractor)" <[email protected]> > wrote: > > One other thing to consider is that software business models are evolving > throughout the industry. Subscription models are becoming increasingly > common. Things have changed a lot along the way – when I started in the > industry, you could pay $60K for a paint system (Matador 64). Maya 1.0 with > all its modules cost around $30K. For many people the price of entry was > completely prohibitive. Subscription models allow businesses to plan their > budget and keep their outgoings at a consistent level, while rental programs > enable them to vary their capacity according to need. > > > > If you find a software business that doesn’t exist to make money, then you’ll > probably find one that won’t exist for long. > > > > Jill > <winmail.dat>

