Unwrapping UVs in Maya 2015 is one of the very rare things where I find
Maya to actually be better than most stuff out there that isn't strictly UV
centric (and the UI isn't a throwback to the early 90s SGI like UVL's).

Unfolding works as well as it did in Soft, like Luke said, but on top you
have tension display and better shell management.
Worth a shot instead of resisting it and assuming it's crap by default.


On Sat, Sep 6, 2014 at 7:50 AM, Manuel Huertas Marchena <[email protected]
> wrote:

> sp1 was not installed yet indeed!! thanks for the help
>
>
> ------------------------------
> From: [email protected]
> Date: Fri, 5 Sep 2014 22:37:49 +0100
> Subject: Re: maya uv tool broken?
> To: [email protected]
>
>
> Thanks I will look into it, it seems to be a new feature:
>
>
> http://knowledge.autodesk.com/support/maya/getting-started/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/GUID-9369F620-55E2-4FF8-906F-88606633B670-htm.html
>
>
> On 5 September 2014 21:47, Luc-Eric Rousseau <[email protected]> wrote:
>
> On Fri, Sep 5, 2014 at 4:26 PM, Cristobal Infante <[email protected]>
> wrote:
> > Hi Luc-Eric,
> >
> > Was having a goodl ook at the Maya UV editor today and it seems pretty
> good.
> > The only thing I didn't manage to do was to tear off polygons.. Is this
> > possible? I do this all the time in Soft!
>
> Hello, I'm not a UV editor user in either apps, but if you mean the
> "tearing" mode toggle in Softimage, there isn't a mode in Maya for
> that. You would select polygon and then Create UV Shell. It also sets
> the selection mode to Shell, so you can move it immediately.  If you
> mean something else, I can ask a colleague.
>
>
>


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