Yes I am very familiar with uvlayout of course! I was just a bit confused with 
the bonus tools for 2015,
though it was a new addition, when it is the contrary. I see well now, I ll 
take a look at the
link! thanks for taking the time explaining :)


> Date: Sat, 6 Sep 2014 13:59:05 -0400
> Subject: Re: maya uv tool broken?
> From: [email protected]
> To: [email protected]
> 
> Hello,
> 
> Unfold3d is build directly in Maya 2015 and accessible directly from
> the UV Editor menu.
> Then, there is a Bonus Tools which is a mel script that takes you
> step-by-step into setting up things and then call unfold.  That's not
> a new tool, but it's been updated to use the new Unfold3d.  I figured
> that if you knew how to use Softimage's Unfold3D you may not need the
> Bonus Tools.
> 
> It's worth checking out all the changes in UV Editor and unfolding in
> the two separate sections here:
> http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=New_in_Modeling
> 
> The team has studied UVLayout; going to it shouldn't be necessary for 
> anything.
> 
> On Sat, Sep 6, 2014 at 11:48 AM, Manuel Huertas Marchena
> <[email protected]> wrote:
> > "I don't know The bonus tool predates 2015 and the new workflows ."   what
> > do you mean? sorry it might be obvious but usually
> > I use uvlayout for this type of task, so I am trying to find the "best" way
> > to approach uvs inside maya to rely less in uvlayout for simple geo.
> > My approach in xsi was usually do all ("simple geo") uvs in xsi and complex
> > geo unwrap, uvs packing, uv islands ratio inside uvlayout. I am now
> > replacing xsi for maya and will like to keep the same workflow. So if the
> > "uvtool" is supposed to be "the new way" of unwrapping meshes in maya
> > 2015, I was asking why is not included by default? but again being a bit
> > new, I am surely missing something obvious :)
                                          

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