Yes I am very familiar with uvlayout of course! I was just a bit confused with the bonus tools for 2015, though it was a new addition, when it is the contrary. I see well now, I ll take a look at the link! thanks for taking the time explaining :)
> Date: Sat, 6 Sep 2014 13:59:05 -0400 > Subject: Re: maya uv tool broken? > From: [email protected] > To: [email protected] > > Hello, > > Unfold3d is build directly in Maya 2015 and accessible directly from > the UV Editor menu. > Then, there is a Bonus Tools which is a mel script that takes you > step-by-step into setting up things and then call unfold. That's not > a new tool, but it's been updated to use the new Unfold3d. I figured > that if you knew how to use Softimage's Unfold3D you may not need the > Bonus Tools. > > It's worth checking out all the changes in UV Editor and unfolding in > the two separate sections here: > http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=New_in_Modeling > > The team has studied UVLayout; going to it shouldn't be necessary for > anything. > > On Sat, Sep 6, 2014 at 11:48 AM, Manuel Huertas Marchena > <[email protected]> wrote: > > "I don't know The bonus tool predates 2015 and the new workflows ." what > > do you mean? sorry it might be obvious but usually > > I use uvlayout for this type of task, so I am trying to find the "best" way > > to approach uvs inside maya to rely less in uvlayout for simple geo. > > My approach in xsi was usually do all ("simple geo") uvs in xsi and complex > > geo unwrap, uvs packing, uv islands ratio inside uvlayout. I am now > > replacing xsi for maya and will like to keep the same workflow. So if the > > "uvtool" is supposed to be "the new way" of unwrapping meshes in maya > > 2015, I was asking why is not included by default? but again being a bit > > new, I am surely missing something obvious :)

