@Raffaele, I never assume anything is crap just by default. That being said I 
ve been experiencing tons of small anoying "bugs" this last week
using maya (besides the uvtool) while doing modeling on a very highres asset. 
(ex: viewport goes suddenly completely black.. then comes back after a while
and keeps doing it repeatedly,  All of the wires in my objects suddenly change 
color when going in/out isolate mode, maya constantly crashes combining meshes,
edge selection issues (maya was keeping some edges selected although I deselect 
them and changed component mode, also It was not selecting some edges although 
having click onto (this happened rarely but still!) and some other stuff like 
that (btw, I tried a similar mesh in xsi without any of these issues).

That without mentioning workflow compared with xsi... but well that I 
understand is personal preference.  So yes, I was not in the best mood, when I 
tried the uvtool yesterday.
And it was good to know that at least it was not working correctly because of 
the service pack not being installed yet.

So far I can say that my modeling workflow is 90% similar to xsi ( I have 
almost everything mapped to hotkeys and tend to rarely use the shelf 
buttons/hotbox at least for modeling, hotkeys do similar operations in both 
maya and xsi in my setup) but I have the impression that the tools are not well 
implemented, example the modeling toolkit. Why does maya need two modeling
workflows?  ex: you have the regular extrude and also the modeling toolkit 
extrude tool...! (I mostly use the mod kit tool tools) so yes tools are there, 
but I feel it is a bit convoluted the way
they are implemented.  ex: some colleagues were not aware of the modeling kit 
tool operations and used legacy ones, although there are tons of good stuff in 
the modeling toolkit (dR_"..."), but because its a bit under the hood it might 
not be obvious.

Also about the "uvtool"  why does this tool needs to be a downloadable "bonus 
tool"? why is not a default method?
In any case, I look forward to improve my experience with maya. I am not a 
software fanboy at all and understand this are just tools in the end. But 
surely its a bit hard to hold back on comparing having used xsi previously :)

 btw, yeah is good to know about the tension display and shell management, I ll 
definitely will take a look on that, thanks!

cheers



-Manuel



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Date: Sat, 6 Sep 2014 12:57:37 +1000
Subject: Re: maya uv tool broken?
From: [email protected]
To: [email protected]

Unwrapping UVs in Maya 2015 is one of the very rare things where I find Maya to 
actually be better than most stuff out there that isn't strictly UV centric 
(and the UI isn't a throwback to the early 90s SGI like UVL's).

Unfolding works as well as it did in Soft, like Luke said, but on top you have 
tension display and better shell management.
Worth a shot instead of resisting it and assuming it's crap by default.


On Sat, Sep 6, 2014 at 7:50 AM, Manuel Huertas Marchena <[email protected]> 
wrote:



sp1 was not installed yet indeed!! thanks for the help

From: [email protected]
Date: Fri, 5 Sep 2014 22:37:49 +0100
Subject: Re: maya uv tool broken?
To: [email protected]

Thanks I will look into it, it seems to be a new feature:
http://knowledge.autodesk.com/support/maya/getting-started/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/GUID-9369F620-55E2-4FF8-906F-88606633B670-htm.html


On 5 September 2014 21:47, Luc-Eric Rousseau <[email protected]> wrote:
On Fri, Sep 5, 2014 at 4:26 PM, Cristobal Infante <[email protected]> wrote:

> Hi Luc-Eric,

>

> Was having a goodl ook at the Maya UV editor today and it seems pretty good.

> The only thing I didn't manage to do was to tear off polygons.. Is this

> possible? I do this all the time in Soft!



Hello, I'm not a UV editor user in either apps, but if you mean the

"tearing" mode toggle in Softimage, there isn't a mode in Maya for

that. You would select polygon and then Create UV Shell. It also sets

the selection mode to Shell, so you can move it immediately.  If you

mean something else, I can ask a colleague.


                                          


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