"I don't know The bonus tool predates 2015 and the new workflows ." what do
you mean? sorry it might be obvious but usually
I use uvlayout for this type of task, so I am trying to find the "best" way to
approach uvs inside maya to rely less in uvlayout for simple geo.
My approach in xsi was usually do all ("simple geo") uvs in xsi and complex geo
unwrap, uvs packing, uv islands ratio inside uvlayout. I am now
replacing xsi for maya and will like to keep the same workflow. So if the
"uvtool" is supposed to be "the new way" of unwrapping meshes in maya
2015, I was asking why is not included by default? but again being a bit new, I
am surely missing something obvious :)
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Date: Sat, 6 Sep 2014 10:44:28 -0400
Subject: RE: maya uv tool broken?
From: [email protected]
To: [email protected]
On Sep 6, 2014 8:43 AM, "Manuel Huertas Marchena" <[email protected]> wrote:
> Also about the "uvtool" why does this tool needs to be a downloadable "bonus
> tool"? why is not a default method?
Does it? I don't know The bonus tool predates 2015 and the new workflows .