Hello,

Unfold3d is build directly in Maya 2015 and accessible directly from
the UV Editor menu.
Then, there is a Bonus Tools which is a mel script that takes you
step-by-step into setting up things and then call unfold.  That's not
a new tool, but it's been updated to use the new Unfold3d.  I figured
that if you knew how to use Softimage's Unfold3D you may not need the
Bonus Tools.

It's worth checking out all the changes in UV Editor and unfolding in
the two separate sections here:
http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=New_in_Modeling

The team has studied UVLayout; going to it shouldn't be necessary for anything.

On Sat, Sep 6, 2014 at 11:48 AM, Manuel Huertas Marchena
<[email protected]> wrote:
> "I don't know The bonus tool predates 2015 and the new workflows ."   what
> do you mean? sorry it might be obvious but usually
> I use uvlayout for this type of task, so I am trying to find the "best" way
> to approach uvs inside maya to rely less in uvlayout for simple geo.
> My approach in xsi was usually do all ("simple geo") uvs in xsi and complex
> geo unwrap, uvs packing, uv islands ratio inside uvlayout. I am now
> replacing xsi for maya and will like to keep the same workflow. So if the
> "uvtool" is supposed to be "the new way" of unwrapping meshes in maya
> 2015, I was asking why is not included by default? but again being a bit
> new, I am surely missing something obvious :)

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