I disagree.
They own the software, yes, but that doesn't mean they know what the
users actually like in it. There is a ton of features in Softimage that
I never use.
The way I understood Shuting's questions was this:
"Now that you guys have played with Maya, how would you make the
Outliner better while keeping it in line with the Maya way of thinking,
and given we don't want to alienate all our users? What do you like in
Softimage and what do you not like in it?"
But perhaps I'm working too much overtime these days.
Must... sleep...
On 26-Nov-14 17:39, Sven Constable wrote:
Due to all respect to you as a developer (assuming you are) and to all
fellow people on the list that gave constructive answers to that question
but ADSK owned(!) Softimage for about six years. Wasn't that enough time to
get a clue about the functionality of the software. ADSK had time to
investigate it even before like other vendors did. SideFX kept an eye on
softimage and even maya and they did research to implement features or
workflow these packages had. And now, after killing the software you ask
how to improve maya and you ask softimage users? How about getting a clue
about the software you own already?
It's an example how ADSK has no idea about the 3D DCC business. And my dear
list people, stay away from the idea ADSK will make maya or max like
softimage. ADSK is not the company to bring max or maya even close to a
"next gen 3d application" like Softimage (the company) did with XSI. It's
just too expensive and risky to do a redesign of a 3D animation software.
Softimage (the company) did this with XSI after it was clear to everyone
that the codebaseof Softimage|3D was just too old. And they lost a shit ton
of market share with the development of XSI. ADSK will not do the same with
max or maya.
sven
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Shuting Chang
Sent: Wednesday, November 26, 2014 3:07 AM
To: [email protected]
Cc: Mark Jamieson
Subject: Need your opinion to improve Maya Outliner/ Attribute Editor
Hi there,
I'd like to say that Maya is really moving forward. We are looking into
improving Outliner and Attribute Editor.
I know the strongest request is to have multiply dock-able Outliners and
Attribute Editors with the function to pin to certain objects.
Other than that, I won't list any thing else as I don't want to lead the
direction of the discussion. How we improve the Outliner and AE is totally
decided by your input. Please let us know what bothers right now and how
current Outliner and AE are blocking you.
Ideas and Inputs please.
Thanks in advance for you help. This means tremendous for us.
Shuting