I like the functions in XSI where you can type formulas into input boxes
or like how you can arrange things with a function

L(20,40) and your selected objects would arrange themselves between 20-40
evenly spaced
or like time, when I'm on frame 154 and I just want to go 1 sec more, I'd
just append +24 to the end

or when you select multiple objects and rename one, and they all rename in
sequence (name1, name2)


On Wed, Nov 26, 2014 at 12:35 PM, Andy Goehler <[email protected]
> wrote:

> Great point. For all the love fest that the Explorer gets I wish this had
> been implemented all along. So many Softimage users are so tied to the
> Explorer because it offers alot, but also because the schematic view is so
> lame.
>
> On Nov 26, 2014, at 18:18, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> [email protected]> wrote:
>
> Outliner should have a concept for "buckets". Think of this as passive or
> soft organization methods which do not effect the hierarchical parenting of
> objects but allows you to throw any object no matter how it is parented ,
> or not parented, into an organization system for managing hundred of curves
> and surfaces. This would be most useful when modeling in nurbs when you
> have dozens of rails or other reference objects that are being used to
> create surfaces or or other curves. You need some way to organize these
> objects which is non heirarchical and strictly only an Outliner centric
> organization method. A softimage person might think of these as groups, but
> groups mean something entirely different in Maya. Groups in softimge are
> not entirely explorer centric either. What i want is an outliner only way
> of organizing objects which does not affect their status within the scene.
>
>
>

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