I like the functions in XSI where you can type formulas into input boxes or like how you can arrange things with a function
L(20,40) and your selected objects would arrange themselves between 20-40 evenly spaced or like time, when I'm on frame 154 and I just want to go 1 sec more, I'd just append +24 to the end or when you select multiple objects and rename one, and they all rename in sequence (name1, name2) On Wed, Nov 26, 2014 at 12:35 PM, Andy Goehler <[email protected] > wrote: > Great point. For all the love fest that the Explorer gets I wish this had > been implemented all along. So many Softimage users are so tied to the > Explorer because it offers alot, but also because the schematic view is so > lame. > > On Nov 26, 2014, at 18:18, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > [email protected]> wrote: > > Outliner should have a concept for "buckets". Think of this as passive or > soft organization methods which do not effect the hierarchical parenting of > objects but allows you to throw any object no matter how it is parented , > or not parented, into an organization system for managing hundred of curves > and surfaces. This would be most useful when modeling in nurbs when you > have dozens of rails or other reference objects that are being used to > create surfaces or or other curves. You need some way to organize these > objects which is non heirarchical and strictly only an Outliner centric > organization method. A softimage person might think of these as groups, but > groups mean something entirely different in Maya. Groups in softimge are > not entirely explorer centric either. What i want is an outliner only way > of organizing objects which does not affect their status within the scene. > > >

