OUTLINER 

Right click context allowing the execution of commands specific to an object.

>From right click context the ability to execute or add or delete operators.

>From right click context the ability to isolate all objects parented under the 
>highlighted object, connected to, or associated in any way with that object 
>and make the outliner show only those things.

>From right click context the ability to access all subcomponents and make 
>subcomponent selection filters( much like the marking menu but within the 
>outliner right click should highlight the object not select it so you can 
>perform mixed modal selections).

Outliner should have a concept for "buckets". Think of this as passive or soft 
organization methods which do not effect the hierarchical parenting of objects 
but allows you to throw any object no matter how it is parented , or not 
parented, into an organization system for managing hundred of curves and 
surfaces. This would be most useful when modeling in nurbs when you have dozens 
of rails or other reference objects that are being used to create surfaces or 
or other curves. You need some way to organize these objects which is non 
heirarchical and strictly only an Outliner centric organization method. A 
softimage person might think of these as groups, but groups mean something 
entirely different in Maya. Groups in softimge are not entirely explorer 
centric either. What i want is an outliner only way of organizing objects which 
does not affect their status within the scene.

Outliner should be capable of listing every mel expression associated to the 
object.

Outliner and AE should alternatively come together as a paired set allowing the 
user to have multple AE with their own respective outliner associated to each 
AE.

Outliner should have sequestration modes. In single sequestration it would list 
only the selected object but you would be able to list all subcomponents of the 
object inside the outliner and select those subcomponents at will through the 
outliner.

A second mode of sequestration would allow you to list only 10 or 20 out of 
thousands of models in the scene. 

The outliner should be capable then of sequestration sets. Saved sets relative 
only the outliner where the user defines only which objects should be visible 
in the outliner. Newly created objects would be added to the actively displayed 
set. Sequestration sets would differ from buckets in that the Outliner has a 
default set which is everything, but a custom sequestration set would only 
display all the sequestered objects. There is only ever one sequestration set 
displayed in the outliner. All objects or a sequestration of objects could have 
multiple buckets in the same outliner, sequestered or not.

I'm not in front of Maya at the moment but I'm sure I can offer more when I get 
back to the office and look through my notes.

Joey Ponthieux

________________________________________
From: [email protected]
[[email protected]] on behalf of Shuting Chang
[[email protected]]
Sent: Tuesday, November 25, 2014 9:06 PM
To: [email protected]
Cc: Mark Jamieson
Subject: Need your opinion to improve Maya Outliner/ Attribute Editor

Hi there,

I¹d like to say that Maya is really moving forward. We are looking into
improving Outliner and Attribute Editor.
I know the strongest request is to have multiply dock-able Outliners and
Attribute Editors with the function to pin to certain objects.

Other than that, I won¹t list any thing else as I don¹t want to lead the
direction of the discussion. How we improve the Outliner and AE is totally
decided by your input. Please let us know what bothers right now and how
current Outliner and AE are blocking you.

Ideas and Inputs please.

Thanks in advance for you help. This means tremendous for us.
Shuting

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