The Intel TBB library indeed provides a flow graph since v4.0—that's
interesting, thanks!


On 20 December 2014 at 00:58, Luc-Eric Rousseau <[email protected]> wrote:
>
> I always talk about stuff from my programmer-colored glasses.  I say
> there isn't a lot of value in the fxtree code, or older
> compositing/paint code in general, because today anyone can download
> an image library, openimageio, and write you own fxtree-like
> compositor within a few days.  I think the Intel libraries might have
> you covered with all the threading and graph evaluation.  Want to
> write a paint app. you can look at the gimp source code, use the Cairo
> library for vector graphics, etc.  I tool the image lib from illusion,
> then wrote my own operator evaluation code, if I can do it it's not
> complicated. But I think there are open source libs for that too.
>
> Now doing correct floating point compositing, multi-channel workflows,
> tile based/memory management handling, that's a whole other ballgame.
> Then you go in 3d space, it's yet another ballgame. Nuke is another
> ballgame.
> The basics are always easy, and eventually the bar moves up and those
> basics become commoditized, which is the word I guess I should have
> used rather than "worthless". That's why there are so many text
> editors these days, while it was a programming feat to make a text
> editor in the early days but today it's a well known problem.
>
> On Fri, Dec 19, 2014 at 2:32 AM, Matt Lind <[email protected]> wrote:
> > In your opinion, what would've needed to happen with the FXTree to make
> it a
> > 'real contender'.
> >
> > Matt
> >
> >
>


-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

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