I always talk about stuff from my programmer-colored glasses.  I say
there isn't a lot of value in the fxtree code, or older
compositing/paint code in general, because today anyone can download
an image library, openimageio, and write you own fxtree-like
compositor within a few days.  I think the Intel libraries might have
you covered with all the threading and graph evaluation.  Want to
write a paint app. you can look at the gimp source code, use the Cairo
library for vector graphics, etc.  I tool the image lib from illusion,
then wrote my own operator evaluation code, if I can do it it's not
complicated. But I think there are open source libs for that too.

Now doing correct floating point compositing, multi-channel workflows,
tile based/memory management handling, that's a whole other ballgame.
Then you go in 3d space, it's yet another ballgame. Nuke is another
ballgame.
The basics are always easy, and eventually the bar moves up and those
basics become commoditized, which is the word I guess I should have
used rather than "worthless". That's why there are so many text
editors these days, while it was a programming feat to make a text
editor in the early days but today it's a well known problem.

On Fri, Dec 19, 2014 at 2:32 AM, Matt Lind <[email protected]> wrote:
> In your opinion, what would've needed to happen with the FXTree to make it a
> 'real contender'.
>
> Matt
>
>

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