+1 That's what keeps the development community rolling, and we all feed of it 
as artists.
So what happens when a large corporation buys/owns/kills a large amount of 
software and keeps all the IPs?


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Luc-Eric Rousseau
Sent: 19 December 2014 17:59
To: [email protected]
Subject: Re: Lets Hope Autodesk Buys the Foundry!

I always talk about stuff from my programmer-colored glasses.  I say there 
isn't a lot of value in the fxtree code, or older compositing/paint code in 
general, because today anyone can download an image library, openimageio, and 
write you own fxtree-like compositor within a few days.  I think the Intel 
libraries might have you covered with all the threading and graph evaluation.  
Want to write a paint app. you can look at the gimp source code, use the Cairo 
library for vector graphics, etc.  I tool the image lib from illusion, then 
wrote my own operator evaluation code, if I can do it it's not complicated. But 
I think there are open source libs for that too.

Now doing correct floating point compositing, multi-channel workflows, tile 
based/memory management handling, that's a whole other ballgame.
Then you go in 3d space, it's yet another ballgame. Nuke is another ballgame.
The basics are always easy, and eventually the bar moves up and those basics 
become commoditized, which is the word I guess I should have used rather than 
"worthless". That's why there are so many text editors these days, while it was 
a programming feat to make a text editor in the early days but today it's a 
well known problem.

On Fri, Dec 19, 2014 at 2:32 AM, Matt Lind <[email protected]> wrote:
> In your opinion, what would've needed to happen with the FXTree to 
> make it a 'real contender'.
>
> Matt
>
>

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