Thanks for the input Thomas. This is a bit above my head when it comes to
ICE skills - I take it you mean I should get and then set EmitLocation on
the non deformed grid, reinterpret them onto the deformed grid by setting
them as EmitLocations, then read these in an ICE tree on the pointcloud and
use them as emit location, no!?



I may have gotten the first get and set parts on the grids right although I
am not quite sure, but have no idea how to use this data to create strands
at these locations.



I guess it is time to take a closer look at Kristinka then :/ I hope it
will support push deforming geometry...





Morten




Den 9. januar 2015 kl. 17:10 skrev Thomas Volkmann
<[email protected]>:

> Just from the top of my head, as I don't have time to set sth up right now:
>  make two grids. On the first you set the positions where you want your
> strands to be. This grid stays undeformed. The second grid is a copy of the
> first and this one will be deformed. You can get the locations from grid
> one and use them on the deformed grid with a compound called "reinterpret
> location on new geometry". That way they should stick. I hope that gets you
> somewhere...
> Or if your setup permits you can do it on one mesh using the emitLocation,
> or some custom parameter for the location. This has to be stored before the
> push operator and read afterwards...so you would need two ice trees for
> that.
> 
> cheers,
> Thomas
> > <[email protected]> hat am 9. Januar 2015 um 16:33 geschrieben:
> > 
> > 
> > I am generating strands from a grid which I want to deform with a push
> > deformer and have the strands stick like fur when it does so. I am using
> > Emit Strands and it works fine until I start deforming the grid - then the
> > strands start moving around on the surface. I have tried sticking them to
> > the emit location without any luck, so I am a bit stuck here.
> > 
> > It is a setup I created a while ago which makes a grassy patch with various
> > controls for length, bending, variation and non simulated turbulence for
> > wind style animation, etc. so I can't readily use Kristinka or Paul Smiths
> > Fuzz instead.
> > 
> > Is there a way to use Emit Strands for this, or do I have to go with
> > another strand generation method?
> > 
> > 
> > Thanks - Morten
> > 
> > 
> > 
> 
> 

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