if you just set point position from emit location then the points will stick, but not the strands, not sure that's useful enough...
Simon Reeves London, UK *[email protected] <[email protected]>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 12 January 2015 at 12:52, Simon Reeves <[email protected]> wrote: > *I have tried sticking them to the emit location without any luck, so I am > a bit stuck here. * > > What did you try? > > Maybe share your ice tree or a simple scene > > > > Simon Reeves > London, UK > *[email protected] <[email protected]>* > *www.simonreeves.com <http://www.simonreeves.com>* > *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* > > On 12 January 2015 at 11:27, Morten Bartholdy <[email protected]> wrote: > >> Thanks for the input Thomas. This is a bit above my head when it comes >> to ICE skills - I take it you mean I should get and then set EmitLocation >> on the non deformed grid, reinterpret them onto the deformed grid by >> setting them as EmitLocations, then read these in an ICE tree on the >> pointcloud and use them as emit location, no!? >> >> >> >> I may have gotten the first get and set parts on the grids right although >> I am not quite sure, but have no idea how to use this data to create >> strands at these locations. >> >> >> >> I guess it is time to take a closer look at Kristinka then :/ I hope it >> will support push deforming geometry... >> >> >> >> > >

