if you just set point position from emit location then the points will
stick, but not the strands, not sure that's useful enough...
​



Simon Reeves
London, UK
*[email protected] <[email protected]>*
*www.simonreeves.com <http://www.simonreeves.com>*
*www.analogstudio.co.uk <http://www.analogstudio.co.uk>*

On 12 January 2015 at 12:52, Simon Reeves <[email protected]> wrote:

> *I have tried sticking them to the emit location without any luck, so I am
> a bit stuck here. *
>
> What did you try?
>
> Maybe share your ice tree or a simple scene
>
>
>
> Simon Reeves
> London, UK
> *[email protected] <[email protected]>*
> *www.simonreeves.com <http://www.simonreeves.com>*
> *www.analogstudio.co.uk <http://www.analogstudio.co.uk>*
>
> On 12 January 2015 at 11:27, Morten Bartholdy <[email protected]> wrote:
>
>>  Thanks for the input Thomas. This is a bit above my head when it comes
>> to ICE skills - I take it you mean I should get and then set EmitLocation
>> on the non deformed grid, reinterpret them onto the deformed grid by
>> setting them as EmitLocations, then read these in an ICE tree on the
>> pointcloud and use them as emit location, no!?
>>
>>
>>
>> I may have gotten the first get and set parts on the grids right although
>> I am not quite sure, but have no idea how to use this data to create
>> strands at these locations.
>>
>>
>>
>> I guess it is time to take a closer look at Kristinka then :/ I hope it
>> will support push deforming geometry...
>>
>>
>>
>>
>
>

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