I might be way off here, but I usually do this with a non-simulated Ice
tree to groom the strands.
I then use the "melena" store strand groom" compound and then on a
simulated ice tree I use a "restore strand groom"
G
On 12/01/2015 17:29, Morten Bartholdy wrote:
Hi Simon
I have the points sticking to the surface now, but the strands are
sort of culled instead of moving with the generator surface. See this:
https://www.dropbox.com/s/w99dpe370c2z7aa/Grass_Patch_Push_Example_01.rar?dl=0 -
480 kb
https://www.dropbox.com/s/5z4ged5s1ijptnu/GrassPatch_ICE_PushProblem_01.mov?dl=0
I suspect the way to go would be to try and generate the strands from
the points which now move correectly, but I haven't cracked that one
yet. I am a "grab a compound and plug stuff in" type of guy :)
cheers
Morten
Den 12. januar 2015 kl. 14:54 skrev Simon Reeves <[email protected]>:
if you just set point position from emit location then the points
will stick, but not the strands, not sure that's useful enough...
Simon Reeves
London, UK
/[email protected] <mailto:[email protected]> /
/www.simonreeves.com <http://www.simonreeves.com> /
/www.analogstudio.co.uk <http://www.analogstudio.co.uk> / /
/
On 12 January 2015 at 12:52, Simon Reeves < [email protected]
<mailto:[email protected]> > wrote:
/I have tried sticking them to the emit location without any
luck, so I am a bit stuck here. /
What did you try?
Maybe share your ice tree or a simple scene
Simon Reeves
London, UK
/[email protected] <mailto:[email protected]> /
/www.simonreeves.com <http://www.simonreeves.com> /
/www.analogstudio.co.uk <http://www.analogstudio.co.uk> / /
/
On 12 January 2015 at 11:27, Morten Bartholdy <
[email protected] <mailto:[email protected]> > wrote:
Thanks for the input Thomas. This is a bit above my head
when it comes to ICE skills - I take it you mean I should
get and then set EmitLocation on the non deformed grid,
reinterpret them onto the deformed grid by setting them as
EmitLocations, then read these in an ICE tree on the
pointcloud and use them as emit location, no!?
I may have gotten the first get and set parts on the grids
right although I am not quite sure, but have no idea how
to use this data to create strands at these locations.
I guess it is time to take a closer look at Kristinka then
:/ I hope it will support push deforming geometry...