I might be way off here, but I usually do this with a non-simulated Ice tree to groom the strands. I then use the "melena" store strand groom" compound and then on a simulated ice tree I use a "restore strand groom"
G
On 12/01/2015 17:29, Morten Bartholdy wrote:

Hi Simon

I have the points sticking to the surface now, but the strands are sort of culled instead of moving with the generator surface. See this:

https://www.dropbox.com/s/w99dpe370c2z7aa/Grass_Patch_Push_Example_01.rar?dl=0 - 480 kb

https://www.dropbox.com/s/5z4ged5s1ijptnu/GrassPatch_ICE_PushProblem_01.mov?dl=0

I suspect the way to go would be to try and generate the strands from the points which now move correectly, but I haven't cracked that one yet. I am a "grab a compound and plug stuff in" type of guy :)

cheers

Morten


Den 12. januar 2015 kl. 14:54 skrev Simon Reeves <[email protected]>:

    if you just set point position from emit location then the points
    will stick, but not the strands, not sure that's useful enough...




    Simon Reeves
    London, UK
    /[email protected] <mailto:[email protected]> /
    /www.simonreeves.com <http://www.simonreeves.com> /
    /www.analogstudio.co.uk <http://www.analogstudio.co.uk> / /
    /

    On 12 January 2015 at 12:52, Simon Reeves < [email protected]
    <mailto:[email protected]> > wrote:

        /I have tried sticking them to the emit location without any
        luck, so I am a bit stuck here. /

        What did you try?
        Maybe share your ice tree or a simple scene



        Simon Reeves
        London, UK
        /[email protected] <mailto:[email protected]> /
        /www.simonreeves.com <http://www.simonreeves.com> /
        /www.analogstudio.co.uk <http://www.analogstudio.co.uk> / /
        /

        On 12 January 2015 at 11:27, Morten Bartholdy <
        [email protected] <mailto:[email protected]> > wrote:

            Thanks for the input Thomas. This is a bit above my head
            when it comes to ICE skills - I take it you mean I should
            get and then set EmitLocation on the non deformed grid,
            reinterpret them onto the deformed grid by setting them as
            EmitLocations, then read these in an ICE tree on the
            pointcloud and use them as emit location, no!?

            I may have gotten the first get and set parts on the grids
            right although I am not quite sure, but have no idea how
            to use this data to create strands at these locations.

            I guess it is time to take a closer look at Kristinka then
            :/ I hope it will support push deforming geometry...



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