Apologies for mailing you directly Simon . My webmail client does that with some replies.
I am actually considering a different method for solving this shot - what I need to do is create a small traveling patch of grass on a hard flat surface, which should appears as if it quickly grows up and then shrinks away again when the area of interest moves. My plan was to create a nice grass plane which follows a generator surface which I then would push up through the hard surface with a traveling matte texture driving a push deformer or an ICE translate node. Another way would be to map the size and length of the grass strands directly with the values from the traveling matte, but when I try and grab those in the pointcloud ICE tree I get a context mismatch between pointcloud and polymesh. How do I transfer a scalar value from a polymesh to a pointcloud? Morten Den 12. januar 2015 kl. 14:54 skrev Simon Reeves <[email protected]>: > > if you just set point position from emit location then the points will > stick, but not the strands, not sure that's useful enough... > > > > > Simon Reeves > London, UK > [email protected] <mailto:[email protected]> > www.simonreeves.com <http://www.simonreeves.com> > www.analogstudio.co.uk <http://www.analogstudio.co.uk> > > On 12 January 2015 at 12:52, Simon Reeves < [email protected] > <mailto:[email protected]> > wrote: > > I have tried sticking them to the emit location without any luck, so I am a > > bit stuck here. > > > > What did you try? > > > > Maybe share your ice tree or a simple scene > > > > > > > > Simon Reeves > > London, UK > > [email protected] <mailto:[email protected]> > > www.simonreeves.com <http://www.simonreeves.com> > > www.analogstudio.co.uk <http://www.analogstudio.co.uk> > > > > On 12 January 2015 at 11:27, Morten Bartholdy < [email protected] > > <mailto:[email protected]> > wrote: > > > > > > Thanks for the input Thomas. This is a bit above my head when it comes to > > > ICE skills - I take it you mean I should get and then set EmitLocation on > > > the non deformed grid, reinterpret them onto the deformed grid by setting > > > them as EmitLocations, then read these in an ICE tree on the pointcloud > > > and > > > use them as emit location, no!? > > > > > > > > > > > > I may have gotten the first get and set parts on the grids right although > > > I > > > am not quite sure, but have no idea how to use this data to create strands > > > at these locations. > > > > > > > > > > > > I guess it is time to take a closer look at Kristinka then :/ I hope it > > > will support push deforming geometry... > > > > > > > > > > > > > > >

