Hi Simon


I have the points sticking to the surface now, but the strands are sort of
culled instead of moving with the generator surface.   See this:



https://www.dropbox.com/s/w99dpe370c2z7aa/Grass_Patch_Push_Example_01.rar?dl=0
- 480 kb



https://www.dropbox.com/s/5z4ged5s1ijptnu/GrassPatch_ICE_PushProblem_01.mov?dl=0





I suspect the way to go would be to try and generate the strands from the
points which now move correectly, but I haven't cracked that one yet. I am
a "grab a compound and plug stuff in" type of guy :)





cheers

Morten




Den 12. januar 2015 kl. 14:54 skrev Simon Reeves <[email protected]>:

> 
> if you just set point position from emit location then the points will
> stick, but not the strands, not sure that's useful enough...
> 
> 
> 
> 
> Simon Reeves
> London, UK
> [email protected] <mailto:[email protected]>
> www.simonreeves.com <http://www.simonreeves.com>
> www.analogstudio.co.uk <http://www.analogstudio.co.uk>
> 
> On 12 January 2015 at 12:52, Simon Reeves < [email protected]
> <mailto:[email protected]> > wrote:
> > I have tried sticking them to the emit location without any luck, so I am a
> > bit stuck here.
> > 
> > What did you try?
> > 
> > Maybe share your ice tree or a simple scene
> > 
> > 
> > 
> > Simon Reeves
> > London, UK
> > [email protected] <mailto:[email protected]>
> > www.simonreeves.com <http://www.simonreeves.com>
> > www.analogstudio.co.uk <http://www.analogstudio.co.uk>
> > 
> > On 12 January 2015 at 11:27, Morten Bartholdy < [email protected]
> > <mailto:[email protected]> > wrote:
> > > 
> > > Thanks for the input Thomas. This is a bit above my head when it comes to
> > > ICE skills - I take it you mean I should get and then set EmitLocation on
> > > the non deformed grid, reinterpret them onto the deformed grid by setting
> > > them as EmitLocations, then read these in an ICE tree on the pointcloud
> > > and
> > > use them as emit location, no!?
> > > 
> > > 
> > > 
> > > I may have gotten the first get and set parts on the grids right although
> > > I
> > > am not quite sure, but have no idea how to use this data to create strands
> > > at these locations.
> > > 
> > > 
> > > 
> > > I guess it is time to take a closer look at Kristinka then :/ I hope it
> > > will support push deforming geometry...
> > > 
> > > 
> > > 
> > > 
> > > 

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