Hi Simon
I have the points sticking to the surface now, but the strands are sort of culled instead of moving with the generator surface. See this: https://www.dropbox.com/s/w99dpe370c2z7aa/Grass_Patch_Push_Example_01.rar?dl=0 - 480 kb https://www.dropbox.com/s/5z4ged5s1ijptnu/GrassPatch_ICE_PushProblem_01.mov?dl=0 I suspect the way to go would be to try and generate the strands from the points which now move correectly, but I haven't cracked that one yet. I am a "grab a compound and plug stuff in" type of guy :) cheers Morten Den 12. januar 2015 kl. 14:54 skrev Simon Reeves <[email protected]>: > > if you just set point position from emit location then the points will > stick, but not the strands, not sure that's useful enough... > > > > > Simon Reeves > London, UK > [email protected] <mailto:[email protected]> > www.simonreeves.com <http://www.simonreeves.com> > www.analogstudio.co.uk <http://www.analogstudio.co.uk> > > On 12 January 2015 at 12:52, Simon Reeves < [email protected] > <mailto:[email protected]> > wrote: > > I have tried sticking them to the emit location without any luck, so I am a > > bit stuck here. > > > > What did you try? > > > > Maybe share your ice tree or a simple scene > > > > > > > > Simon Reeves > > London, UK > > [email protected] <mailto:[email protected]> > > www.simonreeves.com <http://www.simonreeves.com> > > www.analogstudio.co.uk <http://www.analogstudio.co.uk> > > > > On 12 January 2015 at 11:27, Morten Bartholdy < [email protected] > > <mailto:[email protected]> > wrote: > > > > > > Thanks for the input Thomas. This is a bit above my head when it comes to > > > ICE skills - I take it you mean I should get and then set EmitLocation on > > > the non deformed grid, reinterpret them onto the deformed grid by setting > > > them as EmitLocations, then read these in an ICE tree on the pointcloud > > > and > > > use them as emit location, no!? > > > > > > > > > > > > I may have gotten the first get and set parts on the grids right although > > > I > > > am not quite sure, but have no idea how to use this data to create strands > > > at these locations. > > > > > > > > > > > > I guess it is time to take a closer look at Kristinka then :/ I hope it > > > will support push deforming geometry... > > > > > > > > > > > > > > >

