heheh sounds good, I mean yea in Maya I always felt like walking on glass
feets, and f you make a slight move in wrong direction everything falls
apart and no way to put it together again :)
thanks

On Fri, Jan 16, 2015 at 1:28 PM, Gerbrand Nel <[email protected]> wrote:

>  Well I say nicer, because there are allot of toys to play with.
> I think rigging is the part where you need a non destructive procedural
> work flow the most.
> In Maya it feels like you have to make damn sure you are done with step A
> before moving onto step B.
> Houdini is flexible to the point where you become reckless with your work
> flow :)
> Bit more complex when you get started, but worth it.
> The auto rig at the very least doesn't break like the soft one used to in
> 2011 :)
> G
>
>
> On 16/01/2015 14:08, Mirko Jankovic wrote:
>
> Riggin nicer then Soft?
> Will have to check it out then.. In maya rigging and enveloping is huge
> crap and biggest reason that I don't wanna ago back int othat hell at first
> place.
>
> On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <[email protected]> wrote:
>
>> After trying to learn maya for about 6 months, learning houdini is a
>> breath of fresh air!!
>> It is not softimage, but I think its the only thing that will come close
>> to the flexibility and power of soft for small studios and freelancers.
>> Once you get into it, It is even more power.
>> I tried learning it about 2 years ago, and gave up because I thought my
>> time would be better spent getting better in soft (the future was still
>> bright back then)
>> Back then it seemed complicated, but after dealing with maya, it feels
>> sooo much friendlier.
>> The way I see it, you get the operator stack, and ice tree, all in one
>> place, the network view
>> So its one thing to learn.
>> In Maya I feel like I have to learn new software every time I do
>> something else.
>> Rigging I found nicer than soft, and the animation editor in houdini
>> feels like a polished version of the soft one.
>> Houdini engine is still blowing my mind.. like it doesn't stop!!
>> At $300 you cannot ignore this as a piece of your pipeline!
>> I'll probably do allot of work in maya because I need to fit into teams
>> of Mayans, but with the houdini engine, I can do the work in the software
>> best suited for it, without forcing the rest of the team to conform.
>> G
>>
>>
>>
>>
>> On 16/01/2015 12:08, Mirko Jankovic wrote:
>>
>>> modeling and character riga nd animation wise it is I assume sitill nt
>>> as suser friendly as SI right?
>>> how us ievrall generalist and smalls tudio experience?
>>> SI is more or less out of the box great steramlined solution..
>>>
>>
>>
>
>

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