heheh sounds good, I mean yea in Maya I always felt like walking on glass feets, and f you make a slight move in wrong direction everything falls apart and no way to put it together again :) thanks
On Fri, Jan 16, 2015 at 1:28 PM, Gerbrand Nel <[email protected]> wrote: > Well I say nicer, because there are allot of toys to play with. > I think rigging is the part where you need a non destructive procedural > work flow the most. > In Maya it feels like you have to make damn sure you are done with step A > before moving onto step B. > Houdini is flexible to the point where you become reckless with your work > flow :) > Bit more complex when you get started, but worth it. > The auto rig at the very least doesn't break like the soft one used to in > 2011 :) > G > > > On 16/01/2015 14:08, Mirko Jankovic wrote: > > Riggin nicer then Soft? > Will have to check it out then.. In maya rigging and enveloping is huge > crap and biggest reason that I don't wanna ago back int othat hell at first > place. > > On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <[email protected]> wrote: > >> After trying to learn maya for about 6 months, learning houdini is a >> breath of fresh air!! >> It is not softimage, but I think its the only thing that will come close >> to the flexibility and power of soft for small studios and freelancers. >> Once you get into it, It is even more power. >> I tried learning it about 2 years ago, and gave up because I thought my >> time would be better spent getting better in soft (the future was still >> bright back then) >> Back then it seemed complicated, but after dealing with maya, it feels >> sooo much friendlier. >> The way I see it, you get the operator stack, and ice tree, all in one >> place, the network view >> So its one thing to learn. >> In Maya I feel like I have to learn new software every time I do >> something else. >> Rigging I found nicer than soft, and the animation editor in houdini >> feels like a polished version of the soft one. >> Houdini engine is still blowing my mind.. like it doesn't stop!! >> At $300 you cannot ignore this as a piece of your pipeline! >> I'll probably do allot of work in maya because I need to fit into teams >> of Mayans, but with the houdini engine, I can do the work in the software >> best suited for it, without forcing the rest of the team to conform. >> G >> >> >> >> >> On 16/01/2015 12:08, Mirko Jankovic wrote: >> >>> modeling and character riga nd animation wise it is I assume sitill nt >>> as suser friendly as SI right? >>> how us ievrall generalist and smalls tudio experience? >>> SI is more or less out of the box great steramlined solution.. >>> >> >> > >

