Yes, indie version is per year, as well as Houdini Engine indie and
commercial.
I think SideFX can do a one time conversion of your scenes if you need
to go from indie to commercial.
On 16-Jan-15 11:15, Patrick Neese wrote:
Question, I saw the "term" of the indie version is 365 days from
purchase, is the Houdini/Houdini FX licensing annual as well or
perpetual?
Not that I can afford the full workstation license as a hobbyist, but
the EULA stated no particular length. I'm also curious if a
crossgrade would be allowed if a project were to be picked up, such as
a cartoon done on spec, so assets could be used if income suddenly
becomes +100k.
On Fri, Jan 16, 2015 at 7:20 AM, Jordi Bares Dominguez
<[email protected]> wrote:
So true… how many times I have seen it happening and no-one, literally
no-one knew what was going on...
jb
On 16 Jan 2015, at 12:40, Mirko Jankovic <[email protected]> wrote:
heheh sounds good, I mean yea in Maya I always felt like walking on glass
feets, and f you make a slight move in wrong direction everything falls
apart and no way to put it together again :)
thanks
On Fri, Jan 16, 2015 at 1:28 PM, Gerbrand Nel <[email protected]> wrote:
Well I say nicer, because there are allot of toys to play with.
I think rigging is the part where you need a non destructive procedural
work flow the most.
In Maya it feels like you have to make damn sure you are done with step A
before moving onto step B.
Houdini is flexible to the point where you become reckless with your work
flow :)
Bit more complex when you get started, but worth it.
The auto rig at the very least doesn't break like the soft one used to in
2011 :)
G
On 16/01/2015 14:08, Mirko Jankovic wrote:
Riggin nicer then Soft?
Will have to check it out then.. In maya rigging and enveloping is huge
crap and biggest reason that I don't wanna ago back int othat hell at first
place.
On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <[email protected]> wrote:
After trying to learn maya for about 6 months, learning houdini is a
breath of fresh air!!
It is not softimage, but I think its the only thing that will come close
to the flexibility and power of soft for small studios and freelancers.
Once you get into it, It is even more power.
I tried learning it about 2 years ago, and gave up because I thought my
time would be better spent getting better in soft (the future was still
bright back then)
Back then it seemed complicated, but after dealing with maya, it feels
sooo much friendlier.
The way I see it, you get the operator stack, and ice tree, all in one
place, the network view
So its one thing to learn.
In Maya I feel like I have to learn new software every time I do
something else.
Rigging I found nicer than soft, and the animation editor in houdini
feels like a polished version of the soft one.
Houdini engine is still blowing my mind.. like it doesn't stop!!
At $300 you cannot ignore this as a piece of your pipeline!
I'll probably do allot of work in maya because I need to fit into teams
of Mayans, but with the houdini engine, I can do the work in the software
best suited for it, without forcing the rest of the team to conform.
G
On 16/01/2015 12:08, Mirko Jankovic wrote:
modeling and character riga nd animation wise it is I assume sitill nt
as suser friendly as SI right?
how us ievrall generalist and smalls tudio experience?
SI is more or less out of the box great steramlined solution..