It's only true for some definitions of rigging. If you need proceduralism of course it does spectacularly well, and assets are simply best of breed in the industry and have been for years, end of story. For the hand-crafted complex character rig and tuned deformation kind of job though, no, it's not nicer than Soft, and I'd be hard pressed to make an argument for it over Maya (which I consider pretty bottom barreling already without a ton of custom work).
Some of the upgrades in H14 and some of the future roadmap do bode well for that though. On Fri, Jan 16, 2015 at 1:28 PM, Gerbrand Nel <[email protected]> wrote: > Well I say nicer, because there are allot of toys to play with. > I think rigging is the part where you need a non destructive procedural > work flow the most. > In Maya it feels like you have to make damn sure you are done with step A > before moving onto step B. > Houdini is flexible to the point where you become reckless with your work > flow :) > Bit more complex when you get started, but worth it. > The auto rig at the very least doesn't break like the soft one used to in > 2011 :) > G > > > On 16/01/2015 14:08, Mirko Jankovic wrote: > > Riggin nicer then Soft? > Will have to check it out then.. In maya rigging and enveloping is huge > crap and biggest reason that I don't wanna ago back int othat hell at first > place. > > On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <[email protected]> wrote: > >> After trying to learn maya for about 6 months, learning houdini is a >> breath of fresh air!! >> It is not softimage, but I think its the only thing that will come close >> to the flexibility and power of soft for small studios and freelancers. >> Once you get into it, It is even more power. >> I tried learning it about 2 years ago, and gave up because I thought my >> time would be better spent getting better in soft (the future was still >> bright back then) >> Back then it seemed complicated, but after dealing with maya, it feels >> sooo much friendlier. >> The way I see it, you get the operator stack, and ice tree, all in one >> place, the network view >> So its one thing to learn. >> In Maya I feel like I have to learn new software every time I do >> something else. >> Rigging I found nicer than soft, and the animation editor in houdini >> feels like a polished version of the soft one. >> Houdini engine is still blowing my mind.. like it doesn't stop!! >> At $300 you cannot ignore this as a piece of your pipeline! >> I'll probably do allot of work in maya because I need to fit into teams >> of Mayans, but with the houdini engine, I can do the work in the software >> best suited for it, without forcing the rest of the team to conform. >> G >> >> >> >> >> On 16/01/2015 12:08, Mirko Jankovic wrote: >> >>> modeling and character riga nd animation wise it is I assume sitill nt >>> as suser friendly as SI right? >>> how us ievrall generalist and smalls tudio experience? >>> SI is more or less out of the box great steramlined solution.. >>> >> >> > > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

