Question, I saw the "term" of the indie version is 365 days from purchase, is the Houdini/Houdini FX licensing annual as well or perpetual?
Not that I can afford the full workstation license as a hobbyist, but the EULA stated no particular length. I'm also curious if a crossgrade would be allowed if a project were to be picked up, such as a cartoon done on spec, so assets could be used if income suddenly becomes +100k. On Fri, Jan 16, 2015 at 7:20 AM, Jordi Bares Dominguez <[email protected]> wrote: > So true… how many times I have seen it happening and no-one, literally > no-one knew what was going on... > > jb > > > On 16 Jan 2015, at 12:40, Mirko Jankovic <[email protected]> wrote: > > heheh sounds good, I mean yea in Maya I always felt like walking on glass > feets, and f you make a slight move in wrong direction everything falls > apart and no way to put it together again :) > thanks > > On Fri, Jan 16, 2015 at 1:28 PM, Gerbrand Nel <[email protected]> wrote: >> >> Well I say nicer, because there are allot of toys to play with. >> I think rigging is the part where you need a non destructive procedural >> work flow the most. >> In Maya it feels like you have to make damn sure you are done with step A >> before moving onto step B. >> Houdini is flexible to the point where you become reckless with your work >> flow :) >> Bit more complex when you get started, but worth it. >> The auto rig at the very least doesn't break like the soft one used to in >> 2011 :) >> G >> >> >> On 16/01/2015 14:08, Mirko Jankovic wrote: >> >> Riggin nicer then Soft? >> Will have to check it out then.. In maya rigging and enveloping is huge >> crap and biggest reason that I don't wanna ago back int othat hell at first >> place. >> >> On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <[email protected]> wrote: >>> >>> After trying to learn maya for about 6 months, learning houdini is a >>> breath of fresh air!! >>> It is not softimage, but I think its the only thing that will come close >>> to the flexibility and power of soft for small studios and freelancers. >>> Once you get into it, It is even more power. >>> I tried learning it about 2 years ago, and gave up because I thought my >>> time would be better spent getting better in soft (the future was still >>> bright back then) >>> Back then it seemed complicated, but after dealing with maya, it feels >>> sooo much friendlier. >>> The way I see it, you get the operator stack, and ice tree, all in one >>> place, the network view >>> So its one thing to learn. >>> In Maya I feel like I have to learn new software every time I do >>> something else. >>> Rigging I found nicer than soft, and the animation editor in houdini >>> feels like a polished version of the soft one. >>> Houdini engine is still blowing my mind.. like it doesn't stop!! >>> At $300 you cannot ignore this as a piece of your pipeline! >>> I'll probably do allot of work in maya because I need to fit into teams >>> of Mayans, but with the houdini engine, I can do the work in the software >>> best suited for it, without forcing the rest of the team to conform. >>> G >>> >>> >>> >>> >>> On 16/01/2015 12:08, Mirko Jankovic wrote: >>>> >>>> modeling and character riga nd animation wise it is I assume sitill nt >>>> as suser friendly as SI right? >>>> how us ievrall generalist and smalls tudio experience? >>>> SI is more or less out of the box great steramlined solution.. >>> >>> >> >> > >

