Question, I saw the "term" of the indie version is 365 days from
purchase, is the Houdini/Houdini FX licensing annual as well or
perpetual?

Not that I can afford the full workstation license as a hobbyist, but
the EULA stated no particular length.  I'm also curious if a
crossgrade would be allowed if a project were to be picked up, such as
a cartoon done on spec, so assets could be used if income suddenly
becomes +100k.



On Fri, Jan 16, 2015 at 7:20 AM, Jordi Bares Dominguez
<[email protected]> wrote:
> So true… how many times I have seen it happening and no-one, literally
> no-one knew what was going on...
>
> jb
>
>
> On 16 Jan 2015, at 12:40, Mirko Jankovic <[email protected]> wrote:
>
> heheh sounds good, I mean yea in Maya I always felt like walking on glass
> feets, and f you make a slight move in wrong direction everything falls
> apart and no way to put it together again :)
> thanks
>
> On Fri, Jan 16, 2015 at 1:28 PM, Gerbrand Nel <[email protected]> wrote:
>>
>> Well I say nicer, because there are allot of toys to play with.
>> I think rigging is the part where you need a non destructive procedural
>> work flow the most.
>> In Maya it feels like you have to make damn sure you are done with step A
>> before moving onto step B.
>> Houdini is flexible to the point where you become reckless with your work
>> flow :)
>> Bit more complex when you get started, but worth it.
>> The auto rig at the very least doesn't break like the soft one used to in
>> 2011 :)
>> G
>>
>>
>> On 16/01/2015 14:08, Mirko Jankovic wrote:
>>
>> Riggin nicer then Soft?
>> Will have to check it out then.. In maya rigging and enveloping is huge
>> crap and biggest reason that I don't wanna ago back int othat hell at first
>> place.
>>
>> On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <[email protected]> wrote:
>>>
>>> After trying to learn maya for about 6 months, learning houdini is a
>>> breath of fresh air!!
>>> It is not softimage, but I think its the only thing that will come close
>>> to the flexibility and power of soft for small studios and freelancers.
>>> Once you get into it, It is even more power.
>>> I tried learning it about 2 years ago, and gave up because I thought my
>>> time would be better spent getting better in soft (the future was still
>>> bright back then)
>>> Back then it seemed complicated, but after dealing with maya, it feels
>>> sooo much friendlier.
>>> The way I see it, you get the operator stack, and ice tree, all in one
>>> place, the network view
>>> So its one thing to learn.
>>> In Maya I feel like I have to learn new software every time I do
>>> something else.
>>> Rigging I found nicer than soft, and the animation editor in houdini
>>> feels like a polished version of the soft one.
>>> Houdini engine is still blowing my mind.. like it doesn't stop!!
>>> At $300 you cannot ignore this as a piece of your pipeline!
>>> I'll probably do allot of work in maya because I need to fit into teams
>>> of Mayans, but with the houdini engine, I can do the work in the software
>>> best suited for it, without forcing the rest of the team to conform.
>>> G
>>>
>>>
>>>
>>>
>>> On 16/01/2015 12:08, Mirko Jankovic wrote:
>>>>
>>>> modeling and character riga nd animation wise it is I assume sitill nt
>>>> as suser friendly as SI right?
>>>> how us ievrall generalist and smalls tudio experience?
>>>> SI is more or less out of the box great steramlined solution..
>>>
>>>
>>
>>
>
>

Reply via email to