Jordi, why did they choose not to allow enveloping to Null Objects ?
Do you always use a bone instead ?
Or do you go for something more abstract like machting/ transferring
PointPosition attributes ?

thanks in advance :)


2015-01-16 18:45 GMT+01:00 Jordi Bares Dominguez <[email protected]>:

> May I ask you to elaborate the “complex character rigging and tuned
> deformation”, I may be missing something.
>
> To start with you have muscles in Houdini which you don’t, let alone FEM
> simulations and a universal physics engine to cope with pretty
> sophisticated things…
>
> Certainly it is easier in Softimage and more artist friendly to setup but
> I see the rigging side as one very strong point.
>
> If you are talking about screen space corrections, blend shapes and
> advanced contact collision its certainly doable with  the toolset.
>
> :-|
>
> thx
> jb
>
>
> On 16 Jan 2015, at 16:59, Raffaele Fragapane <[email protected]>
> wrote:
>
> It's only true for some definitions of rigging.
> If you need proceduralism of course it does spectacularly well, and assets
> are simply best of breed in the industry and have been for years, end of
> story.
> For the hand-crafted complex character rig and tuned deformation kind of
> job though, no, it's not nicer than Soft, and I'd be hard pressed to make
> an argument for it over Maya (which I consider pretty bottom barreling
> already without a ton of custom work).
>
> Some of the upgrades in H14 and some of the future roadmap do bode well
> for that though.
>
> On Fri, Jan 16, 2015 at 1:28 PM, Gerbrand Nel <[email protected]> wrote:
>
>>  Well I say nicer, because there are allot of toys to play with.
>> I think rigging is the part where you need a non destructive procedural
>> work flow the most.
>> In Maya it feels like you have to make damn sure you are done with step A
>> before moving onto step B.
>> Houdini is flexible to the point where you become reckless with your work
>> flow :)
>> Bit more complex when you get started, but worth it.
>> The auto rig at the very least doesn't break like the soft one used to in
>> 2011 :)
>> G
>>
>>
>> On 16/01/2015 14:08, Mirko Jankovic wrote:
>>
>> Riggin nicer then Soft?
>> Will have to check it out then.. In maya rigging and enveloping is huge
>> crap and biggest reason that I don't wanna ago back int othat hell at first
>> place.
>>
>> On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <[email protected]> wrote:
>>
>>> After trying to learn maya for about 6 months, learning houdini is a
>>> breath of fresh air!!
>>> It is not softimage, but I think its the only thing that will come close
>>> to the flexibility and power of soft for small studios and freelancers.
>>> Once you get into it, It is even more power.
>>> I tried learning it about 2 years ago, and gave up because I thought my
>>> time would be better spent getting better in soft (the future was still
>>> bright back then)
>>> Back then it seemed complicated, but after dealing with maya, it feels
>>> sooo much friendlier.
>>> The way I see it, you get the operator stack, and ice tree, all in one
>>> place, the network view
>>> So its one thing to learn.
>>> In Maya I feel like I have to learn new software every time I do
>>> something else.
>>> Rigging I found nicer than soft, and the animation editor in houdini
>>> feels like a polished version of the soft one.
>>> Houdini engine is still blowing my mind.. like it doesn't stop!!
>>> At $300 you cannot ignore this as a piece of your pipeline!
>>> I'll probably do allot of work in maya because I need to fit into teams
>>> of Mayans, but with the houdini engine, I can do the work in the software
>>> best suited for it, without forcing the rest of the team to conform.
>>> G
>>>
>>>
>>>
>>>
>>> On 16/01/2015 12:08, Mirko Jankovic wrote:
>>>
>>>> modeling and character riga nd animation wise it is I assume sitill nt
>>>> as suser friendly as SI right?
>>>> how us ievrall generalist and smalls tudio experience?
>>>> SI is more or less out of the box great steramlined solution..
>>>>
>>>
>>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
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