Jordi, why did they choose not to allow enveloping to Null Objects ? Do you always use a bone instead ? Or do you go for something more abstract like machting/ transferring PointPosition attributes ?
thanks in advance :) 2015-01-16 18:45 GMT+01:00 Jordi Bares Dominguez <[email protected]>: > May I ask you to elaborate the “complex character rigging and tuned > deformation”, I may be missing something. > > To start with you have muscles in Houdini which you don’t, let alone FEM > simulations and a universal physics engine to cope with pretty > sophisticated things… > > Certainly it is easier in Softimage and more artist friendly to setup but > I see the rigging side as one very strong point. > > If you are talking about screen space corrections, blend shapes and > advanced contact collision its certainly doable with the toolset. > > :-| > > thx > jb > > > On 16 Jan 2015, at 16:59, Raffaele Fragapane <[email protected]> > wrote: > > It's only true for some definitions of rigging. > If you need proceduralism of course it does spectacularly well, and assets > are simply best of breed in the industry and have been for years, end of > story. > For the hand-crafted complex character rig and tuned deformation kind of > job though, no, it's not nicer than Soft, and I'd be hard pressed to make > an argument for it over Maya (which I consider pretty bottom barreling > already without a ton of custom work). > > Some of the upgrades in H14 and some of the future roadmap do bode well > for that though. > > On Fri, Jan 16, 2015 at 1:28 PM, Gerbrand Nel <[email protected]> wrote: > >> Well I say nicer, because there are allot of toys to play with. >> I think rigging is the part where you need a non destructive procedural >> work flow the most. >> In Maya it feels like you have to make damn sure you are done with step A >> before moving onto step B. >> Houdini is flexible to the point where you become reckless with your work >> flow :) >> Bit more complex when you get started, but worth it. >> The auto rig at the very least doesn't break like the soft one used to in >> 2011 :) >> G >> >> >> On 16/01/2015 14:08, Mirko Jankovic wrote: >> >> Riggin nicer then Soft? >> Will have to check it out then.. In maya rigging and enveloping is huge >> crap and biggest reason that I don't wanna ago back int othat hell at first >> place. >> >> On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <[email protected]> wrote: >> >>> After trying to learn maya for about 6 months, learning houdini is a >>> breath of fresh air!! >>> It is not softimage, but I think its the only thing that will come close >>> to the flexibility and power of soft for small studios and freelancers. >>> Once you get into it, It is even more power. >>> I tried learning it about 2 years ago, and gave up because I thought my >>> time would be better spent getting better in soft (the future was still >>> bright back then) >>> Back then it seemed complicated, but after dealing with maya, it feels >>> sooo much friendlier. >>> The way I see it, you get the operator stack, and ice tree, all in one >>> place, the network view >>> So its one thing to learn. >>> In Maya I feel like I have to learn new software every time I do >>> something else. >>> Rigging I found nicer than soft, and the animation editor in houdini >>> feels like a polished version of the soft one. >>> Houdini engine is still blowing my mind.. like it doesn't stop!! >>> At $300 you cannot ignore this as a piece of your pipeline! >>> I'll probably do allot of work in maya because I need to fit into teams >>> of Mayans, but with the houdini engine, I can do the work in the software >>> best suited for it, without forcing the rest of the team to conform. >>> G >>> >>> >>> >>> >>> On 16/01/2015 12:08, Mirko Jankovic wrote: >>> >>>> modeling and character riga nd animation wise it is I assume sitill nt >>>> as suser friendly as SI right? >>>> how us ievrall generalist and smalls tudio experience? >>>> SI is more or less out of the box great steramlined solution.. >>>> >>> >>> >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > >

