The thing is that Unity produces content for Android, iOS, Mac, Windows, Web… and you can manage the output optimisation as you go along and have one single development in C# but then produce the content for each device/platform, this is the reason is getting so much traction, its simpler and cost effective so they will get a job easier I would imagine.
I would suggest you ask to the industry in your area and see. cheers jb > On 19 Jan 2015, at 22:28, Angus Davidson <[email protected]> wrote: > > Hi Jordi > > Every little bit helps ;) > > We are currently only looking at PC/Mac so being able to compile for all > devices / platforms is not a requirement. > > Unity does seem to have far more content which is definitely useful when you > need to point the student towards additional tutorials. > > The games they make are fairly small. as the focus is more on the design of > the game itself (they do of course go hand in hand to a large extent,) In > first year they don’t use a computer at all, focusing purely on analogue > games to allow them to get to grips with gameplay design and theory. > > > Kind regards > > Angus > > -- > Angus Davidson > 074 580 3744 > > On 19 January 2015 at 10:07:43 PM, Jordi Bares Dominguez > ([email protected] <mailto:[email protected]>) wrote: > >> I like Unreal but Unity strength on multiple platform compilation and the >> huge user base and market place make it extremely attractive. >> >> If you aim for pure games may be Unreal is more appropiate, if you aim to >> get your students to do games and web, and digital content and… then Unity >> is pretty much the standard nowadays, specially with the upcoming Unity5 >> which looks very very good indeed. >> >> hope it helps >> jb >> >>> On 19 Jan 2015, at 22:03, Angus Davidson <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> Hi All >>> >>> Mostly out to educators , but very all opinions welcome as I know quite a >>> few folks have played around with Unity and Unreal >>> >>> We have a new Games design degree. We are now in the Fourth year which >>> means our first set of student are in their final year. We are in a >>> situation where we have started our 2nd and 3rd game design students in >>> Unity3d (for the past year) >>> >>> This went fairly well for a first year and we got some decent work out of >>> it. However since paying for our first 30 EDU licences a few things have >>> happened >>> >>> 1) Unlike last year the timetables make it impossible to only need 30 >>> licences for 60 students >>> 2) We now have a fourth year adding another 30 licences to that figure for >>> a total of 90 >>> 3) As per the usual at a University our budget has been cut , however this >>> time its been cut 40% >>> 4) Our lovely currency has gone to crap vs the dollar >>> 5) Unreal released a free edu version of their engine. >>> >>> So the burning question is do we suck up the one year with Unity and move >>> to Unreal or is Unity the better one to stick with for teaching purposes. >>> its worth noting we are also stuck with Maya as the 3d App that they will >>> have access to, as we are no longer allowed to teach our beloved Softimage >>> :( >>> >>> Apologies for the wide scope of the question but budgeting is currently >>> giving me sleepless nights . >>> >>> -- >>> Angus Davidson >>> ICT Project Leader- Digital Arts >>> University of the Witwatersrand. >>> 074 580 3744 >>> >>> This communication is intended for the addressee only. It is confidential. >>> If you have received this communication in error, please notify us >>> immediately and destroy the original message. You may not copy or >>> disseminate this communication without the permission of the University. >>> Only authorised signatories are competent to enter into agreements on >>> behalf of the University and recipients are thus advised that the content >>> of this message may not be legally binding on the University and may >>> contain the personal views and opinions of the author, which are not >>> necessarily the views and opinions of The University of the Witwatersrand, >>> Johannesburg. All agreements between the University and outsiders are >>> subject to South African Law unless the University agrees in writing to the >>> contrary. >> > > This communication is intended for the addressee only. It is confidential. If > you have received this communication in error, please notify us immediately > and destroy the original message. You may not copy or disseminate this > communication without the permission of the University. Only authorised > signatories are competent to enter into agreements on behalf of the > University and recipients are thus advised that the content of this message > may not be legally binding on the University and may contain the personal > views and opinions of the author, which are not necessarily the views and > opinions of The University of the Witwatersrand, Johannesburg. All agreements > between the University and outsiders are subject to South African Law unless > the University agrees in writing to the contrary.

