The thing is that Unity produces content for Android, iOS, Mac, Windows, Web… 
and you can manage the output optimisation as you go along and have one single 
development in C# but then produce the content for each device/platform, this 
is the reason is getting so much traction, its simpler and cost effective so 
they will get a job easier I would imagine.

I would suggest you ask to the industry in your area and see.

cheers
jb

> On 19 Jan 2015, at 22:28, Angus Davidson <[email protected]> wrote:
> 
> Hi Jordi
> 
> Every little bit helps ;)
> 
> We are currently only looking at PC/Mac  so being able to compile for all 
> devices / platforms is not a requirement.
> 
> Unity does seem to have far more content which is definitely useful when you 
> need to point the student towards additional tutorials. 
> 
> The games they make are fairly small. as the focus is more on the design of 
> the game itself (they do of course go hand in hand to a large extent,) In 
> first year they don’t use a computer at all, focusing purely on analogue 
> games to allow them to get to grips with gameplay design and theory.
> 
> 
> Kind regards
> 
> Angus
> 
> -- 
> Angus Davidson
> 074 580 3744
> 
> On 19 January 2015 at 10:07:43 PM, Jordi Bares Dominguez 
> ([email protected] <mailto:[email protected]>) wrote:
> 
>> I like Unreal but Unity strength on multiple platform compilation and the 
>> huge user base and market place make it extremely attractive.
>> 
>> If you aim for pure games may be Unreal is more appropiate, if you aim to 
>> get your students to do games and web, and digital content and… then Unity 
>> is pretty much  the standard nowadays, specially with the upcoming Unity5 
>> which looks very very good indeed.
>> 
>> hope it helps
>> jb
>> 
>>> On 19 Jan 2015, at 22:03, Angus Davidson <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> Hi All
>>> 
>>> Mostly out to educators , but very all opinions welcome as I know quite a 
>>> few folks have played around with Unity and Unreal
>>> 
>>> We have a new Games design degree. We are now in the Fourth year which 
>>> means our first set of student are in their final year. We are in a 
>>> situation where we have started our 2nd and 3rd game design students in 
>>> Unity3d (for the past year)
>>> 
>>> This went fairly well for a first year and we got some decent work out of 
>>> it. However since paying for our first 30 EDU licences a few things have 
>>> happened
>>> 
>>> 1) Unlike last year the timetables make it impossible to only need 30 
>>> licences for 60 students
>>> 2) We now have a fourth year adding another 30 licences to that figure for 
>>> a total of 90
>>> 3) As per the usual at a University our budget has been cut , however this 
>>> time its been cut 40%
>>> 4) Our lovely currency has gone to crap vs the dollar
>>> 5) Unreal released a free edu version of their engine.
>>> 
>>> So the burning question is do we suck up the one year with Unity and move 
>>> to Unreal or is Unity the better one to stick with for teaching purposes. 
>>> its worth noting we are also stuck with Maya as the 3d App that they will 
>>> have access to, as we are no longer allowed to teach our beloved Softimage 
>>> :(
>>> 
>>> Apologies for the wide scope of the question but budgeting is currently 
>>> giving me sleepless nights .
>>> 
>>> -- 
>>> Angus Davidson
>>> ICT Project Leader- Digital Arts
>>> University of the Witwatersrand.
>>> 074 580 3744
>>> 
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>> 
> 
> This communication is intended for the addressee only. It is confidential. If 
> you have received this communication in error, please notify us immediately 
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> University and recipients are thus advised that the content of this message 
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