Thing is, there really isn’t much between Unreal and Unity now. Not so long ago, many would go Unreal for high end PC/Console, and Unity for everything else, especially iOS and Android. But now, they’re both cross platform on just about anything. I know some people, who have favoured Unreal because they like that it’s C++, and Unity leans a lot more towards C#, but others aren’t bothered.
Both have huge communities, Unity has done a great job in getting to smaller and indie devs, and Unreal has had UDK and the whole Unreal Tournament thing for years. I see both engines being used a lot, though recently I have seen a lot more people adopting or even moving to UE4. I think the new pricing and license model from Unreal has really changed people’s minds and drawn them towards Unreal. And their new education policy has just made it so easy for people to adopt it, from Uni’s all the way down to primary schools. Could you offer both, and let students go with what they prefer? G From: [email protected] [mailto:[email protected]] On Behalf Of Cristobal Infante Sent: 19 January 2015 21:11 To: [email protected] Subject: Re: Teaching Unreal vs Unity Unity is probably easier to teach and learn right? Had a quick look at Unreal and it does seems like a more technical package.. On 19 January 2015 at 21:07, Angus Davidson <[email protected]<mailto:[email protected]>> wrote: Thats a very valid point. Its the major point behind us going Maya in our 3d animation courses ;( Kind regards Angus -- Angus Davidson 074 580 3744 On 19 January 2015 at 10:38:41 PM, Jordi Bares Dominguez ([email protected]<mailto:[email protected]>) wrote: The thing is that Unity produces content for Android, iOS, Mac, Windows, Web… and you can manage the output optimisation as you go along and have one single development in C# but then produce the content for each device/platform, this is the reason is getting so much traction, its simpler and cost effective so they will get a job easier I would imagine. I would suggest you ask to the industry in your area and see. cheers jb On 19 Jan 2015, at 22:28, Angus Davidson <[email protected]<mailto:[email protected]>> wrote: Hi Jordi Every little bit helps ;) We are currently only looking at PC/Mac so being able to compile for all devices / platforms is not a requirement. Unity does seem to have far more content which is definitely useful when you need to point the student towards additional tutorials. The games they make are fairly small. as the focus is more on the design of the game itself (they do of course go hand in hand to a large extent,) In first year they don’t use a computer at all, focusing purely on analogue games to allow them to get to grips with gameplay design and theory. Kind regards Angus -- Angus Davidson 074 580 3744 On 19 January 2015 at 10:07:43 PM, Jordi Bares Dominguez ([email protected]<mailto:[email protected]>) wrote: I like Unreal but Unity strength on multiple platform compilation and the huge user base and market place make it extremely attractive. If you aim for pure games may be Unreal is more appropiate, if you aim to get your students to do games and web, and digital content and… then Unity is pretty much the standard nowadays, specially with the upcoming Unity5 which looks very very good indeed. hope it helps jb On 19 Jan 2015, at 22:03, Angus Davidson <[email protected]<mailto:[email protected]>> wrote: Hi All Mostly out to educators , but very all opinions welcome as I know quite a few folks have played around with Unity and Unreal We have a new Games design degree. We are now in the Fourth year which means our first set of student are in their final year. We are in a situation where we have started our 2nd and 3rd game design students in Unity3d (for the past year) This went fairly well for a first year and we got some decent work out of it. However since paying for our first 30 EDU licences a few things have happened 1) Unlike last year the timetables make it impossible to only need 30 licences for 60 students 2) We now have a fourth year adding another 30 licences to that figure for a total of 90 3) As per the usual at a University our budget has been cut , however this time its been cut 40% 4) Our lovely currency has gone to crap vs the dollar 5) Unreal released a free edu version of their engine. So the burning question is do we suck up the one year with Unity and move to Unreal or is Unity the better one to stick with for teaching purposes. its worth noting we are also stuck with Maya as the 3d App that they will have access to, as we are no longer allowed to teach our beloved Softimage :( Apologies for the wide scope of the question but budgeting is currently giving me sleepless nights . -- Angus Davidson ICT Project Leader- Digital Arts University of the Witwatersrand. 074 580 3744 This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
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