Thing is, there really isn’t much between Unreal and Unity now.
Not so long ago, many would go Unreal for high end PC/Console, and Unity for 
everything else, especially iOS and Android. But now, they’re both cross 
platform on just about anything.
I know some people, who have favoured Unreal because they like that it’s C++, 
and Unity leans a lot more towards C#, but others aren’t bothered.

Both have huge communities, Unity has done a great job in getting to smaller 
and indie devs, and Unreal has had UDK and the whole Unreal Tournament thing 
for years.
I see both engines being used a lot, though recently I have seen a lot more 
people adopting or even moving to UE4. I think the new pricing and license 
model from Unreal has really changed people’s minds and drawn them towards 
Unreal. And their new education policy has just made it so easy for people to 
adopt it, from Uni’s all the way down to primary schools.

Could you offer both, and let students go with what they prefer?

G

From: [email protected] 
[mailto:[email protected]] On Behalf Of Cristobal Infante
Sent: 19 January 2015 21:11
To: [email protected]
Subject: Re: Teaching Unreal vs Unity

Unity is probably easier to teach and learn right?

Had a quick look at Unreal and it does seems like a more technical package..

On 19 January 2015 at 21:07, Angus Davidson 
<[email protected]<mailto:[email protected]>> wrote:
Thats a very valid point. Its the major point behind us going Maya in our 3d 
animation courses ;(

Kind regards

Angus


--
Angus Davidson
074 580 3744


On 19 January 2015 at 10:38:41 PM, Jordi Bares Dominguez 
([email protected]<mailto:[email protected]>) wrote:
The thing is that Unity produces content for Android, iOS, Mac, Windows, Web… 
and you can manage the output optimisation as you go along and have one single 
development in C# but then produce the content for each device/platform, this 
is the reason is getting so much traction, its simpler and cost effective so 
they will get a job easier I would imagine.

I would suggest you ask to the industry in your area and see.

cheers
jb

On 19 Jan 2015, at 22:28, Angus Davidson 
<[email protected]<mailto:[email protected]>> wrote:

Hi Jordi

Every little bit helps ;)

We are currently only looking at PC/Mac  so being able to compile for all 
devices / platforms is not a requirement.

Unity does seem to have far more content which is definitely useful when you 
need to point the student towards additional tutorials.

The games they make are fairly small. as the focus is more on the design of the 
game itself (they do of course go hand in hand to a large extent,) In first 
year they don’t use a computer at all, focusing purely on analogue games to 
allow them to get to grips with gameplay design and theory.


Kind regards

Angus

--
Angus Davidson
074 580 3744



On 19 January 2015 at 10:07:43 PM, Jordi Bares Dominguez 
([email protected]<mailto:[email protected]>) wrote:
I like Unreal but Unity strength on multiple platform compilation and the huge 
user base and market place make it extremely attractive.

If you aim for pure games may be Unreal is more appropiate, if you aim to get 
your students to do games and web, and digital content and… then Unity is 
pretty much  the standard nowadays, specially with the upcoming Unity5 which 
looks very very good indeed.

hope it helps
jb

On 19 Jan 2015, at 22:03, Angus Davidson 
<[email protected]<mailto:[email protected]>> wrote:

Hi All

Mostly out to educators , but very all opinions welcome as I know quite a few 
folks have played around with Unity and Unreal

We have a new Games design degree. We are now in the Fourth year which means 
our first set of student are in their final year. We are in a situation where 
we have started our 2nd and 3rd game design students in Unity3d (for the past 
year)

This went fairly well for a first year and we got some decent work out of it. 
However since paying for our first 30 EDU licences a few things have happened

1) Unlike last year the timetables make it impossible to only need 30 licences 
for 60 students
2) We now have a fourth year adding another 30 licences to that figure for a 
total of 90
3) As per the usual at a University our budget has been cut , however this time 
its been cut 40%
4) Our lovely currency has gone to crap vs the dollar
5) Unreal released a free edu version of their engine.

So the burning question is do we suck up the one year with Unity and move to 
Unreal or is Unity the better one to stick with for teaching purposes. its 
worth noting we are also stuck with Maya as the 3d App that they will have 
access to, as we are no longer allowed to teach our beloved Softimage :(

Apologies for the wide scope of the question but budgeting is currently giving 
me sleepless nights .

--
Angus Davidson
ICT Project Leader- Digital Arts
University of the Witwatersrand.
074 580 3744

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you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary.



This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
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