Unity is probably easier to teach and learn right?

Had a quick look at Unreal and it does seems like a more technical package..

On 19 January 2015 at 21:07, Angus Davidson <[email protected]>
wrote:

>  Thats a very valid point. Its the major point behind us going Maya in
> our 3d animation courses ;(
>
>  Kind regards
>
>  Angus
>
>
>  --
> Angus Davidson
>  074 580 3744
>
> On 19 January 2015 at 10:38:41 PM, Jordi Bares Dominguez (
> [email protected]) wrote:
>
>   The thing is that Unity produces content for Android, iOS, Mac,
> Windows, Web… and you can manage the output optimisation as you go along
> and have one single development in C# but then produce the content for each
> device/platform, this is the reason is getting so much traction, its
> simpler and cost effective so they will get a job easier I would imagine.
>
>  I would suggest you ask to the industry in your area and see.
>
>  cheers
> jb
>
>  On 19 Jan 2015, at 22:28, Angus Davidson <[email protected]>
> wrote:
>
>  Hi Jordi
>
>  Every little bit helps ;)
>
>  We are currently only looking at PC/Mac  so being able to compile for
> all devices / platforms is not a requirement.
>
>  Unity does seem to have far more content which is definitely useful when
> you need to point the student towards additional tutorials.
>
>  The games they make are fairly small. as the focus is more on the design
> of the game itself (they do of course go hand in hand to a large extent,)
> In first year they don’t use a computer at all, focusing purely on analogue
> games to allow them to get to grips with gameplay design and theory.
>
>
>  Kind regards
>
>  Angus
>
>  --
> Angus Davidson
>  074 580 3744
>
>  On 19 January 2015 at 10:07:43 PM, Jordi Bares Dominguez (
> [email protected]) wrote:
>
>  I like Unreal but Unity strength on multiple platform compilation and
> the huge user base and market place make it extremely attractive.
>
>  If you aim for pure games may be Unreal is more appropiate, if you aim
> to get your students to do games and web, and digital content and… then
> Unity is pretty much  the standard nowadays, specially with the upcoming
> Unity5 which looks very very good indeed.
>
>  hope it helps
> jb
>
>   On 19 Jan 2015, at 22:03, Angus Davidson <[email protected]>
> wrote:
>
>   Hi All
>
>  Mostly out to educators , but very all opinions welcome as I know quite
> a few folks have played around with Unity and Unreal
>
>  We have a new Games design degree. We are now in the Fourth year which
> means our first set of student are in their final year. We are in a
> situation where we have started our 2nd and 3rd game design students in
> Unity3d (for the past year)
>
>  This went fairly well for a first year and we got some decent work out
> of it. However since paying for our first 30 EDU licences a few things have
> happened
>
>  1) Unlike last year the timetables make it impossible to only need 30
> licences for 60 students
>  2) We now have a fourth year adding another 30 licences to that figure
> for a total of 90
>  3) As per the usual at a University our budget has been cut , however
> this time its been cut 40%
>  4) Our lovely currency has gone to crap vs the dollar
>  5) Unreal released a free edu version of their engine.
>
>  So the burning question is do we suck up the one year with Unity and
> move to Unreal or is Unity the better one to stick with for teaching
> purposes. its worth noting we are also stuck with Maya as the 3d App that
> they will have access to, as we are no longer allowed to teach our beloved
> Softimage :(
>
>  Apologies for the wide scope of the question but budgeting is currently
> giving me sleepless nights .
>
>  --
> Angus Davidson
>  ICT Project Leader- Digital Arts
> University of the Witwatersrand.
> 074 580 3744
>
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