Unity is probably easier to teach and learn right? Had a quick look at Unreal and it does seems like a more technical package..
On 19 January 2015 at 21:07, Angus Davidson <[email protected]> wrote: > Thats a very valid point. Its the major point behind us going Maya in > our 3d animation courses ;( > > Kind regards > > Angus > > > -- > Angus Davidson > 074 580 3744 > > On 19 January 2015 at 10:38:41 PM, Jordi Bares Dominguez ( > [email protected]) wrote: > > The thing is that Unity produces content for Android, iOS, Mac, > Windows, Web… and you can manage the output optimisation as you go along > and have one single development in C# but then produce the content for each > device/platform, this is the reason is getting so much traction, its > simpler and cost effective so they will get a job easier I would imagine. > > I would suggest you ask to the industry in your area and see. > > cheers > jb > > On 19 Jan 2015, at 22:28, Angus Davidson <[email protected]> > wrote: > > Hi Jordi > > Every little bit helps ;) > > We are currently only looking at PC/Mac so being able to compile for > all devices / platforms is not a requirement. > > Unity does seem to have far more content which is definitely useful when > you need to point the student towards additional tutorials. > > The games they make are fairly small. as the focus is more on the design > of the game itself (they do of course go hand in hand to a large extent,) > In first year they don’t use a computer at all, focusing purely on analogue > games to allow them to get to grips with gameplay design and theory. > > > Kind regards > > Angus > > -- > Angus Davidson > 074 580 3744 > > On 19 January 2015 at 10:07:43 PM, Jordi Bares Dominguez ( > [email protected]) wrote: > > I like Unreal but Unity strength on multiple platform compilation and > the huge user base and market place make it extremely attractive. > > If you aim for pure games may be Unreal is more appropiate, if you aim > to get your students to do games and web, and digital content and… then > Unity is pretty much the standard nowadays, specially with the upcoming > Unity5 which looks very very good indeed. > > hope it helps > jb > > On 19 Jan 2015, at 22:03, Angus Davidson <[email protected]> > wrote: > > Hi All > > Mostly out to educators , but very all opinions welcome as I know quite > a few folks have played around with Unity and Unreal > > We have a new Games design degree. We are now in the Fourth year which > means our first set of student are in their final year. We are in a > situation where we have started our 2nd and 3rd game design students in > Unity3d (for the past year) > > This went fairly well for a first year and we got some decent work out > of it. However since paying for our first 30 EDU licences a few things have > happened > > 1) Unlike last year the timetables make it impossible to only need 30 > licences for 60 students > 2) We now have a fourth year adding another 30 licences to that figure > for a total of 90 > 3) As per the usual at a University our budget has been cut , however > this time its been cut 40% > 4) Our lovely currency has gone to crap vs the dollar > 5) Unreal released a free edu version of their engine. > > So the burning question is do we suck up the one year with Unity and > move to Unreal or is Unity the better one to stick with for teaching > purposes. its worth noting we are also stuck with Maya as the 3d App that > they will have access to, as we are no longer allowed to teach our beloved > Softimage :( > > Apologies for the wide scope of the question but budgeting is currently > giving me sleepless nights . > > -- > Angus Davidson > ICT Project Leader- Digital Arts > University of the Witwatersrand. > 074 580 3744 > > This communication is intended for the addressee only. It is > confidential. If you have received this communication in error, please > notify us immediately and destroy the original message. You may not copy or > disseminate this communication without the permission of the University. > Only authorised signatories are competent to enter into agreements on > behalf of the University and recipients are thus advised that the content > of this message may not be legally binding on the University and may > contain the personal views and opinions of the author, which are not > necessarily the views and opinions of The University of the Witwatersrand, > Johannesburg. All agreements between the University and outsiders are > subject to South African Law unless the University agrees in writing to the > contrary. > > > This communication is intended for the addressee only. It is > confidential. If you have received this communication in error, please > notify us immediately and destroy the original message. 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Only > authorised signatories are competent to enter into agreements on behalf of > the University and recipients are thus advised that the content of this > message may not be legally binding on the University and may contain the > personal views and opinions of the author, which are not necessarily the > views and opinions of The University of the Witwatersrand, Johannesburg. All > agreements between the University and outsiders are subject to South African > Law unless the University agrees in writing to the contrary. > >

