@Nicolas Esposito
"....In the end you could end up spending A LOT of money just to have some
basica stuff which you could code ( if you have the knowledge... )
For me Unity is a good engine for a team project, not for a personal one."

I think that you might benefit from considering thinking from a different
point of view:
Purchasing the right asset from the asset store can save a lot more money
in the long run when you stop to consider how much time it would take you
to create that from scratch (even if you are a competent coder.) When
Considering assets from the asset store, the real questions are:
* Could I script/learn-to-script this in less time than I would have to pay
myself at $n/hour
* Does the asset give enough capability and flexibility out of the box,
and, if possible, what could it take to extend its capabilities
* Is this something that I would rather invest in my time to become
proficient at

Unity allows an individual or very small team to accomplish a wide variety
of projects on a wide variety of platforms that could otherwise be out of
their reach.

There are even node based setups in the asset store for programming.

As for examples in Unity, there are many as well.

Cheers,
-=Eric

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-=T=-

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