OK Thanks. Well I've got something going, but I need the simulation to be a collapse, like huge icebergs crumbling, but the simulation starts with a 'pop', so all chunks explode outwards initially. I'll keep digging. Any thoughts?
On 2 February 2015 at 18:17, John Richard Sanchez <[email protected]> wrote: > yes > > On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall <[email protected] > > wrote: > >> OK So I've managed to shatter my object quite nicely following Adam Sales >> Vimeo demo, which is very useful indeed. But he then uses Momentum to do >> the simulation. Is it not possible to use the factory bullet rigid bodies? >> Thanks >> >> >> On 2 February 2015 at 17:03, Chris Marshall <[email protected]> >> wrote: >> >>> OK Thanks I'll see how I go. >>> >>> >>> On 2 February 2015 at 16:58, Mario Reitbauer <[email protected]> >>> wrote: >>> >>>> Implosia 2.5 is still out there. You could try that for shattering. >>>> >>>> http://traypen.com/rr/bak/iamvfx/ImplosiaTools25.xsiaddon >>>> >>>> Best would still to use Momentum but as you might not want to spend >>>> money on that one you can try breaking your pieces with implosia and then >>>> simulate with with bullet in ice. >>>> >>>> 2015-02-02 17:46 GMT+01:00 Chris Marshall <[email protected]>: >>>> >>>>> the Shatter script? >>>>> >>>>> On 2 February 2015 at 16:42, John Richard Sanchez < >>>>> [email protected]> wrote: >>>>> >>>>>> Of the top pf my head. Use the shatter script then use rigid bodies. >>>>>> Plot it and in the Animation editor you can play with the timing. >>>>>> >>>>>> On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> hi All, >>>>>>> I need to very quickly destroy a mountain, well a bit like those >>>>>>> iceberg shots of them collapsing into the sea, but without the sea. >>>>>>> This is >>>>>>> kind of a quick n dirty effect, but I need to sort it pretty quickly. >>>>>>> I'm >>>>>>> not running any plugins here so could do with some quick thoughts on >>>>>>> how to >>>>>>> breakup a mountain very randomly into lots of chunks, then make it >>>>>>> collapse >>>>>>> (I can probably do that bit). >>>>>>> Any thoughts would be great. >>>>>>> >>>>>>> Thanks >>>>>>> Chris >>>>>>> >>>>>>> >>>>>>

