Make your pieces smaller than they need to be. Push deform them maybe.
The pop is from them intersecting at the start.
G
On 02/02/2015 20:29, Chris Marshall wrote:
OK Thanks.
Well I've got something going, but I need the simulation to be a collapse, like huge icebergs crumbling, but the simulation starts with a 'pop', so all chunks explode outwards initially. I'll keep digging.
Any thoughts?




On 2 February 2015 at 18:17, John Richard Sanchez <[email protected] <mailto:[email protected]>> wrote:

    yes

    On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall
    <[email protected] <mailto:[email protected]>> wrote:

        OK So I've managed to shatter my object quite nicely following
        Adam Sales Vimeo demo, which is very useful indeed. But he
        then uses Momentum to do the simulation. Is it not possible to
        use the factory bullet rigid bodies?
        Thanks


        On 2 February 2015 at 17:03, Chris Marshall
        <[email protected] <mailto:[email protected]>>
        wrote:

            OK Thanks I'll see how I go.


            On 2 February 2015 at 16:58, Mario Reitbauer
            <[email protected]
            <mailto:[email protected]>> wrote:

                Implosia 2.5 is still out there. You could try that
                for shattering.

                http://traypen.com/rr/bak/iamvfx/ImplosiaTools25.xsiaddon

                Best would still to use Momentum but as you might not
                want to spend money on that one you can try breaking
                your pieces with implosia and then simulate with with
                bullet in ice.

                2015-02-02 17:46 GMT+01:00 Chris Marshall
                <[email protected]
                <mailto:[email protected]>>:

                    the Shatter script?

                    On 2 February 2015 at 16:42, John Richard Sanchez
                    <[email protected]
                    <mailto:[email protected]>> wrote:

                        Of the top pf my head. Use the shatter script
                        then use rigid bodies. Plot it and in the
                        Animation editor you can play with the timing.

                        On Mon, Feb 2, 2015 at 11:29 AM, Chris
                        Marshall <[email protected]
                        <mailto:[email protected]>> wrote:

                            hi All,
                            I need to very quickly destroy a mountain,
                            well a bit like those iceberg shots of
                            them collapsing into the sea, but without
                            the sea. This is kind of a quick n dirty
                            effect, but I need to sort it pretty
                            quickly. I'm not running any plugins here
                            so could do with some quick thoughts on
                            how to breakup a mountain very randomly
                            into lots of chunks, then make it collapse
                            (I can probably do that bit).
                            Any thoughts would be great.

                            Thanks
                            Chris



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