Is it me or does the shatter script not work with anything above Softimage 2013? oh and BTW Just realized there is a Shatter in Maya that seems pretty cool. I am doing a test of "send to soft" and see if i can do an explosion with rigid bodies etc.
On Tue, Feb 3, 2015 at 5:09 AM, Chris Marshall <[email protected]> wrote: > OK Yes had done pretty much all of these suggestions, push deformed the > chunks etc. Will try a few more things out this morning. > Cheers > > > > On 3 February 2015 at 09:39, Andy Nicholas <[email protected]> wrote: > >> There's a collision offset attribute in ICE that's supposed to let you do >> a "push" on the collision hulls rather than the visible mesh. Can't >> remember it's name off the top of my head but it's in the docs. >> >> (Also, I don't remember it working particularly well, but it's worth a >> try!) >> >> A >> >> On 3 Feb 2015, at 06:01, Gerbrand Nel <[email protected]> wrote: >> >> Make your pieces smaller than they need to be. Push deform them maybe. >> The pop is from them intersecting at the start. >> G >> On 02/02/2015 20:29, Chris Marshall wrote: >> >> OK Thanks. >> Well I've got something going, but I need the simulation to be a >> collapse, like huge icebergs crumbling, but the simulation starts with a >> 'pop', so all chunks explode outwards initially. I'll keep digging. >> Any thoughts? >> >> >> >> >> On 2 February 2015 at 18:17, John Richard Sanchez < >> [email protected]> wrote: >> >>> yes >>> >>> On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall < >>> [email protected]> wrote: >>> >>>> OK So I've managed to shatter my object quite nicely following Adam >>>> Sales Vimeo demo, which is very useful indeed. But he then uses Momentum to >>>> do the simulation. Is it not possible to use the factory bullet rigid >>>> bodies? >>>> Thanks >>>> >>>> >>>> On 2 February 2015 at 17:03, Chris Marshall <[email protected]> >>>> wrote: >>>> >>>>> OK Thanks I'll see how I go. >>>>> >>>>> >>>>> On 2 February 2015 at 16:58, Mario Reitbauer < >>>>> [email protected]> wrote: >>>>> >>>>>> Implosia 2.5 is still out there. You could try that for shattering. >>>>>> >>>>>> http://traypen.com/rr/bak/iamvfx/ImplosiaTools25.xsiaddon >>>>>> >>>>>> Best would still to use Momentum but as you might not want to spend >>>>>> money on that one you can try breaking your pieces with implosia and then >>>>>> simulate with with bullet in ice. >>>>>> >>>>>> 2015-02-02 17:46 GMT+01:00 Chris Marshall <[email protected]> >>>>>> : >>>>>> >>>>>>> the Shatter script? >>>>>>> >>>>>>> On 2 February 2015 at 16:42, John Richard Sanchez < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Of the top pf my head. Use the shatter script then use rigid >>>>>>>> bodies. Plot it and in the Animation editor you can play with the >>>>>>>> timing. >>>>>>>> >>>>>>>> On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> hi All, >>>>>>>>> I need to very quickly destroy a mountain, well a bit like those >>>>>>>>> iceberg shots of them collapsing into the sea, but without the sea. >>>>>>>>> This is >>>>>>>>> kind of a quick n dirty effect, but I need to sort it pretty quickly. >>>>>>>>> I'm >>>>>>>>> not running any plugins here so could do with some quick thoughts on >>>>>>>>> how to >>>>>>>>> breakup a mountain very randomly into lots of chunks, then make it >>>>>>>>> collapse >>>>>>>>> (I can probably do that bit). >>>>>>>>> Any thoughts would be great. >>>>>>>>> >>>>>>>>> Thanks >>>>>>>>> Chris >>>>>>>>> >>>>>>>>> >>>>>>>> >> > > > -- > > Chris Marshall > Mint Motion Limited > 029 20 37 27 57 > 07730 533 115 > www.mintmotion.co.uk > > -- www.johnrichardsanchez.com

