Is it me or does the shatter script not work with anything above Softimage
2013? oh and BTW Just realized there is a Shatter in Maya that seems pretty
cool. I am doing a test of "send to soft" and see if i can do an explosion
with rigid bodies etc.

On Tue, Feb 3, 2015 at 5:09 AM, Chris Marshall <[email protected]>
wrote:

> OK Yes had done pretty much all of these suggestions, push deformed the
> chunks etc. Will try a few more things out this morning.
> Cheers
>
>
>
> On 3 February 2015 at 09:39, Andy Nicholas <[email protected]> wrote:
>
>> There's a collision offset attribute in ICE that's supposed to let you do
>> a "push" on the collision hulls rather than the visible mesh. Can't
>> remember it's name off the top of my head but it's in the docs.
>>
>> (Also, I don't remember it working particularly well, but it's worth a
>> try!)
>>
>> A
>>
>> On 3 Feb 2015, at 06:01, Gerbrand Nel <[email protected]> wrote:
>>
>> Make your pieces smaller than they need to be. Push deform them maybe.
>> The pop is from them intersecting at the start.
>> G
>> On 02/02/2015 20:29, Chris Marshall wrote:
>>
>>  OK Thanks.
>> Well I've got something going, but I need the simulation to be a
>> collapse, like huge icebergs crumbling, but the simulation starts with a
>> 'pop', so all chunks explode outwards initially. I'll keep digging.
>>  Any thoughts?
>>
>>
>>
>>
>> On 2 February 2015 at 18:17, John Richard Sanchez <
>> [email protected]> wrote:
>>
>>> yes
>>>
>>> On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall <
>>> [email protected]> wrote:
>>>
>>>>  OK So I've managed to shatter my object quite nicely following Adam
>>>> Sales Vimeo demo, which is very useful indeed. But he then uses Momentum to
>>>> do the simulation. Is it not possible to use the factory bullet rigid
>>>> bodies?
>>>>  Thanks
>>>>
>>>>
>>>> On 2 February 2015 at 17:03, Chris Marshall <[email protected]>
>>>> wrote:
>>>>
>>>>> OK Thanks I'll see how I go.
>>>>>
>>>>>
>>>>> On 2 February 2015 at 16:58, Mario Reitbauer <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Implosia 2.5 is still out there. You could try that for shattering.
>>>>>>
>>>>>>  http://traypen.com/rr/bak/iamvfx/ImplosiaTools25.xsiaddon
>>>>>>
>>>>>>  Best would still to use Momentum but as you might not want to spend
>>>>>> money on that one you can try breaking your pieces with implosia and then
>>>>>> simulate with with bullet in ice.
>>>>>>
>>>>>> 2015-02-02 17:46 GMT+01:00 Chris Marshall <[email protected]>
>>>>>> :
>>>>>>
>>>>>>> the Shatter script?
>>>>>>>
>>>>>>> On 2 February 2015 at 16:42, John Richard Sanchez <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Of the top pf my head. Use the shatter script then use rigid
>>>>>>>> bodies. Plot it and in the Animation editor you can play with the 
>>>>>>>> timing.
>>>>>>>>
>>>>>>>> On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>>  hi All,
>>>>>>>>>  I need to very quickly destroy a mountain, well a bit like those
>>>>>>>>> iceberg shots of them collapsing into the sea, but without the sea. 
>>>>>>>>> This is
>>>>>>>>> kind of a quick n dirty effect, but I need to sort it pretty quickly. 
>>>>>>>>> I'm
>>>>>>>>> not running any plugins here so could do with some quick thoughts on 
>>>>>>>>> how to
>>>>>>>>> breakup a mountain very randomly into lots of chunks, then make it 
>>>>>>>>> collapse
>>>>>>>>> (I can probably do that bit).
>>>>>>>>>  Any thoughts would be great.
>>>>>>>>>
>>>>>>>>> Thanks
>>>>>>>>> Chris
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


-- 
www.johnrichardsanchez.com

Reply via email to