There's a collision offset attribute in ICE that's supposed to let you do a 
"push" on the collision hulls rather than the visible mesh. Can't remember it's 
name off the top of my head but it's in the docs.

(Also, I don't remember it working particularly well, but it's worth a try!)

A

> On 3 Feb 2015, at 06:01, Gerbrand Nel <[email protected]> wrote:
> 
> Make your pieces smaller than they need to be. Push deform them maybe.
> The pop is from them intersecting at the start.
> G
>> On 02/02/2015 20:29, Chris Marshall wrote:
>> OK Thanks.
>> Well I've got something going, but I need the simulation to be a collapse, 
>> like huge icebergs crumbling, but the simulation starts with a 'pop', so all 
>> chunks explode outwards initially. I'll keep digging.
>> Any thoughts?
>> 
>> 
>> 
>> 
>> On 2 February 2015 at 18:17, John Richard Sanchez <[email protected]> 
>> wrote:
>>> yes
>>> 
>>> On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall <[email protected]> 
>>> wrote:
>>>> OK So I've managed to shatter my object quite nicely following Adam Sales 
>>>> Vimeo demo, which is very useful indeed. But he then uses Momentum to do 
>>>> the simulation. Is it not possible to use the factory bullet rigid bodies?
>>>> Thanks
>>>> 
>>>> 
>>>> On 2 February 2015 at 17:03, Chris Marshall <[email protected]> 
>>>> wrote:
>>>>> OK Thanks I'll see how I go.
>>>>> 
>>>>> 
>>>>> On 2 February 2015 at 16:58, Mario Reitbauer <[email protected]> 
>>>>> wrote:
>>>>>> Implosia 2.5 is still out there. You could try that for shattering.
>>>>>> 
>>>>>> http://traypen.com/rr/bak/iamvfx/ImplosiaTools25.xsiaddon
>>>>>> 
>>>>>> Best would still to use Momentum but as you might not want to spend 
>>>>>> money on that one you can try breaking your pieces with implosia and 
>>>>>> then simulate with with bullet in ice.
>>>>>> 
>>>>>> 2015-02-02 17:46 GMT+01:00 Chris Marshall <[email protected]>:
>>>>>>> the Shatter script? 
>>>>>>> 
>>>>>>>> On 2 February 2015 at 16:42, John Richard Sanchez 
>>>>>>>> <[email protected]> wrote:
>>>>>>>> Of the top pf my head. Use the shatter script then use rigid bodies. 
>>>>>>>> Plot it and in the Animation editor you can                            
>>>>>>>>                                play with the timing. 
>>>>>>>> 
>>>>>>>>> On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall 
>>>>>>>>> <[email protected]> wrote:
>>>>>>>>> hi All,
>>>>>>>>> I need to very quickly destroy a mountain, well a bit like those 
>>>>>>>>> iceberg shots of them collapsing into the sea, but without the sea. 
>>>>>>>>> This is kind of a quick n dirty effect, but I need to sort it pretty 
>>>>>>>>> quickly. I'm not running any plugins here so could do with some quick 
>>>>>>>>> thoughts on how to breakup a mountain very randomly into lots of 
>>>>>>>>> chunks, then make it                                                  
>>>>>>>>>          collapse (I can probably do that bit).
>>>>>>>>> Any thoughts would be                                                 
>>>>>>>>>           great.
>>>>>>>>> 
>>>>>>>>> Thanks
>>>>>>>>> Chris
> 

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