There's a collision offset attribute in ICE that's supposed to let you do a "push" on the collision hulls rather than the visible mesh. Can't remember it's name off the top of my head but it's in the docs.
(Also, I don't remember it working particularly well, but it's worth a try!) A > On 3 Feb 2015, at 06:01, Gerbrand Nel <[email protected]> wrote: > > Make your pieces smaller than they need to be. Push deform them maybe. > The pop is from them intersecting at the start. > G >> On 02/02/2015 20:29, Chris Marshall wrote: >> OK Thanks. >> Well I've got something going, but I need the simulation to be a collapse, >> like huge icebergs crumbling, but the simulation starts with a 'pop', so all >> chunks explode outwards initially. I'll keep digging. >> Any thoughts? >> >> >> >> >> On 2 February 2015 at 18:17, John Richard Sanchez <[email protected]> >> wrote: >>> yes >>> >>> On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall <[email protected]> >>> wrote: >>>> OK So I've managed to shatter my object quite nicely following Adam Sales >>>> Vimeo demo, which is very useful indeed. But he then uses Momentum to do >>>> the simulation. Is it not possible to use the factory bullet rigid bodies? >>>> Thanks >>>> >>>> >>>> On 2 February 2015 at 17:03, Chris Marshall <[email protected]> >>>> wrote: >>>>> OK Thanks I'll see how I go. >>>>> >>>>> >>>>> On 2 February 2015 at 16:58, Mario Reitbauer <[email protected]> >>>>> wrote: >>>>>> Implosia 2.5 is still out there. You could try that for shattering. >>>>>> >>>>>> http://traypen.com/rr/bak/iamvfx/ImplosiaTools25.xsiaddon >>>>>> >>>>>> Best would still to use Momentum but as you might not want to spend >>>>>> money on that one you can try breaking your pieces with implosia and >>>>>> then simulate with with bullet in ice. >>>>>> >>>>>> 2015-02-02 17:46 GMT+01:00 Chris Marshall <[email protected]>: >>>>>>> the Shatter script? >>>>>>> >>>>>>>> On 2 February 2015 at 16:42, John Richard Sanchez >>>>>>>> <[email protected]> wrote: >>>>>>>> Of the top pf my head. Use the shatter script then use rigid bodies. >>>>>>>> Plot it and in the Animation editor you can >>>>>>>> play with the timing. >>>>>>>> >>>>>>>>> On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall >>>>>>>>> <[email protected]> wrote: >>>>>>>>> hi All, >>>>>>>>> I need to very quickly destroy a mountain, well a bit like those >>>>>>>>> iceberg shots of them collapsing into the sea, but without the sea. >>>>>>>>> This is kind of a quick n dirty effect, but I need to sort it pretty >>>>>>>>> quickly. I'm not running any plugins here so could do with some quick >>>>>>>>> thoughts on how to breakup a mountain very randomly into lots of >>>>>>>>> chunks, then make it >>>>>>>>> collapse (I can probably do that bit). >>>>>>>>> Any thoughts would be >>>>>>>>> great. >>>>>>>>> >>>>>>>>> Thanks >>>>>>>>> Chris >

