OK Yes had done pretty much all of these suggestions, push deformed the
chunks etc. Will try a few more things out this morning.
Cheers



On 3 February 2015 at 09:39, Andy Nicholas <[email protected]> wrote:

> There's a collision offset attribute in ICE that's supposed to let you do
> a "push" on the collision hulls rather than the visible mesh. Can't
> remember it's name off the top of my head but it's in the docs.
>
> (Also, I don't remember it working particularly well, but it's worth a
> try!)
>
> A
>
> On 3 Feb 2015, at 06:01, Gerbrand Nel <[email protected]> wrote:
>
> Make your pieces smaller than they need to be. Push deform them maybe.
> The pop is from them intersecting at the start.
> G
> On 02/02/2015 20:29, Chris Marshall wrote:
>
>  OK Thanks.
> Well I've got something going, but I need the simulation to be a collapse,
> like huge icebergs crumbling, but the simulation starts with a 'pop', so
> all chunks explode outwards initially. I'll keep digging.
>  Any thoughts?
>
>
>
>
> On 2 February 2015 at 18:17, John Richard Sanchez <
> [email protected]> wrote:
>
>> yes
>>
>> On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall <
>> [email protected]> wrote:
>>
>>>  OK So I've managed to shatter my object quite nicely following Adam
>>> Sales Vimeo demo, which is very useful indeed. But he then uses Momentum to
>>> do the simulation. Is it not possible to use the factory bullet rigid
>>> bodies?
>>>  Thanks
>>>
>>>
>>> On 2 February 2015 at 17:03, Chris Marshall <[email protected]>
>>> wrote:
>>>
>>>> OK Thanks I'll see how I go.
>>>>
>>>>
>>>> On 2 February 2015 at 16:58, Mario Reitbauer <[email protected]
>>>> > wrote:
>>>>
>>>>> Implosia 2.5 is still out there. You could try that for shattering.
>>>>>
>>>>>  http://traypen.com/rr/bak/iamvfx/ImplosiaTools25.xsiaddon
>>>>>
>>>>>  Best would still to use Momentum but as you might not want to spend
>>>>> money on that one you can try breaking your pieces with implosia and then
>>>>> simulate with with bullet in ice.
>>>>>
>>>>> 2015-02-02 17:46 GMT+01:00 Chris Marshall <[email protected]>:
>>>>>
>>>>>> the Shatter script?
>>>>>>
>>>>>> On 2 February 2015 at 16:42, John Richard Sanchez <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Of the top pf my head. Use the shatter script then use rigid bodies.
>>>>>>> Plot it and in the Animation editor you can play with the timing.
>>>>>>>
>>>>>>> On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>>  hi All,
>>>>>>>>  I need to very quickly destroy a mountain, well a bit like those
>>>>>>>> iceberg shots of them collapsing into the sea, but without the sea. 
>>>>>>>> This is
>>>>>>>> kind of a quick n dirty effect, but I need to sort it pretty quickly. 
>>>>>>>> I'm
>>>>>>>> not running any plugins here so could do with some quick thoughts on 
>>>>>>>> how to
>>>>>>>> breakup a mountain very randomly into lots of chunks, then make it 
>>>>>>>> collapse
>>>>>>>> (I can probably do that bit).
>>>>>>>>  Any thoughts would be great.
>>>>>>>>
>>>>>>>> Thanks
>>>>>>>> Chris
>>>>>>>>
>>>>>>>>
>>>>>>>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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