OK Yes had done pretty much all of these suggestions, push deformed the chunks etc. Will try a few more things out this morning. Cheers
On 3 February 2015 at 09:39, Andy Nicholas <[email protected]> wrote: > There's a collision offset attribute in ICE that's supposed to let you do > a "push" on the collision hulls rather than the visible mesh. Can't > remember it's name off the top of my head but it's in the docs. > > (Also, I don't remember it working particularly well, but it's worth a > try!) > > A > > On 3 Feb 2015, at 06:01, Gerbrand Nel <[email protected]> wrote: > > Make your pieces smaller than they need to be. Push deform them maybe. > The pop is from them intersecting at the start. > G > On 02/02/2015 20:29, Chris Marshall wrote: > > OK Thanks. > Well I've got something going, but I need the simulation to be a collapse, > like huge icebergs crumbling, but the simulation starts with a 'pop', so > all chunks explode outwards initially. I'll keep digging. > Any thoughts? > > > > > On 2 February 2015 at 18:17, John Richard Sanchez < > [email protected]> wrote: > >> yes >> >> On Mon, Feb 2, 2015 at 12:58 PM, Chris Marshall < >> [email protected]> wrote: >> >>> OK So I've managed to shatter my object quite nicely following Adam >>> Sales Vimeo demo, which is very useful indeed. But he then uses Momentum to >>> do the simulation. Is it not possible to use the factory bullet rigid >>> bodies? >>> Thanks >>> >>> >>> On 2 February 2015 at 17:03, Chris Marshall <[email protected]> >>> wrote: >>> >>>> OK Thanks I'll see how I go. >>>> >>>> >>>> On 2 February 2015 at 16:58, Mario Reitbauer <[email protected] >>>> > wrote: >>>> >>>>> Implosia 2.5 is still out there. You could try that for shattering. >>>>> >>>>> http://traypen.com/rr/bak/iamvfx/ImplosiaTools25.xsiaddon >>>>> >>>>> Best would still to use Momentum but as you might not want to spend >>>>> money on that one you can try breaking your pieces with implosia and then >>>>> simulate with with bullet in ice. >>>>> >>>>> 2015-02-02 17:46 GMT+01:00 Chris Marshall <[email protected]>: >>>>> >>>>>> the Shatter script? >>>>>> >>>>>> On 2 February 2015 at 16:42, John Richard Sanchez < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Of the top pf my head. Use the shatter script then use rigid bodies. >>>>>>> Plot it and in the Animation editor you can play with the timing. >>>>>>> >>>>>>> On Mon, Feb 2, 2015 at 11:29 AM, Chris Marshall < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> hi All, >>>>>>>> I need to very quickly destroy a mountain, well a bit like those >>>>>>>> iceberg shots of them collapsing into the sea, but without the sea. >>>>>>>> This is >>>>>>>> kind of a quick n dirty effect, but I need to sort it pretty quickly. >>>>>>>> I'm >>>>>>>> not running any plugins here so could do with some quick thoughts on >>>>>>>> how to >>>>>>>> breakup a mountain very randomly into lots of chunks, then make it >>>>>>>> collapse >>>>>>>> (I can probably do that bit). >>>>>>>> Any thoughts would be great. >>>>>>>> >>>>>>>> Thanks >>>>>>>> Chris >>>>>>>> >>>>>>>> >>>>>>> > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk

