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They were pretty useful (or 'are' if
you sometimes use MR)
You could 'transmit' different versions of settings like colors, toggles, levels, that drive existing shader paramaters in different 'channels' (hence the name) going to receptors where other nodes are plugged-in those receptors anywhere in the scene, outputting the result of whatever you plugged in as if that something else in the scene using a given channel had different settings. say if you wanted less light samplig for your fog volume, And very good for ray stwitching where you could have entirly different settings for what was seen by secondary rays and such. The applications were very wide varying. I have the sources for MR/Arnold somewhere on an old HD. Your'e saying Stefano also made an Arnold version? On 02/11/15 19:05, Vladimir Jankijevic wrote:
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- Sj_radio shader? Chris Johnson
- Re: Sj_radio shader? Eric Thivierge
- Re: Sj_radio shader? Vladimir Jankijevic
- Re: Sj_radio shader? Ivan Vasiljevic
- Re: Sj_radio shader? Chris Johnson
- Re: Sj_radio shader? Jason S
- Re: Sj_radio shader? Vladimir Jankijevic
- Re: Sj_radio shader? Chris Johnson
- Re: Sj_radio shader? Jason S
- Re: Sj_radio shader? Stefano Jannuzzo
- Re: Sj_radio shader? Jason S
- Re: Sj_radio shader? Chris Johnson
- Re: Sj_radio shader? Lp3dsoft
- Re: Sj_radio shader? Chris Johnson

