Very cool for people with Arnold and Soft :P   Stefano is da man! :)

For something with the least mainstream usage, it seems Soft was/is at the very heart or bleeding edge of the 'industry'


Arnold for Maya 3rd party extensions (all initially Softimage, including Arnold itself)

alShaders

alShaders can be downloaded here. Ensure that you download for the correct OS and the latest build.

JF Nested Dielectric

This shader can be downloaded here.

1.0.4 is only available for Windows at this time. 

1.0.3 is available for Linux (works with OSX as well (copy the .so file into the shader folder).

Source code and more information can be found here.

aaOcean Shader

This ocean simulation system can be downloaded here.

Oblique FX shaders

These shaders can be downloaded here.

Shader Collection Essential (Binary Alchemy)

These shaders can be downloaded here.

 

Limited support shaders

Kettle shaders

These are currently exclusively built for Softimage.



On 02/12/15 14:17, Vladimir Jankijevic wrote:
Yeah, there is a version for Arnold too. I'll see if I can dig up the source somewhere.

On Thu, Feb 12, 2015 at 1:32 PM, Jason S <[email protected]> wrote:
They were pretty useful (or 'are' if you sometimes use MR)

You could 'transmit' different versions of settings like colors, toggles, levels, that drive existing shader paramaters  in different 'channels' (hence the name)
going to receptors where other nodes are plugged-in those receptors anywhere in the scene, outputting the result of whatever you plugged in as if that something else in the scene using a given channel had different settings.
say if you wanted less light samplig for your fog volume,

And very good for ray stwitching where you could have entirly different settings for what was seen by secondary rays and such.

The applications were very wide varying.

I have the sources for MR/Arnold somewhere on an old HD.

Your'e saying Stefano also made an Arnold version?




On 02/11/15 19:05, Vladimir Jankijevic wrote:
Those are from Stefano Jannuzzo, try pinging him directly -> [email protected]
I have the sources for MR/Arnold somewhere on an old HD.

Best,
Vladimir

On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge <[email protected]> wrote:
I don't think that would exist for another platform. We used those years ago and were, if I remember correctly, some shaders created by a Softimage dev.

Eric T.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson <[email protected]> wrote:

Anyone out there have this or one called sj_station? The link on rray doesn't seem too work? I'm working on porting assets too maya and this shader is missing.

Any chance this same one exists for maya/mental ray?






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