My free shaders for Arnold, including the radio set, are currently here
<https://drive.google.com/file/d/0BwLmBYtZR8sjLWZ4YmpMRWhoWUk/edit>, one
day I'll move them to a better location.
Cheers

On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic <[email protected]
> wrote:

> Yeah, there is a version for Arnold too. I'll see if I can dig up the
> source somewhere.
>
> On Thu, Feb 12, 2015 at 1:32 PM, Jason S <[email protected]> wrote:
>
>>  They were pretty useful (or 'are' if you sometimes use MR)
>>
>> You could 'transmit' different versions of settings like colors, toggles,
>> levels, that drive existing shader paramaters  in different 'channels'
>> (hence the name)
>> going to receptors where other nodes are plugged-in those receptors
>> anywhere in the scene, outputting the result of whatever you plugged in as
>> if that something else in the scene using a given channel had different
>> settings.
>> say if you wanted less light samplig for your fog volume,
>>
>> And very good for ray stwitching where you could have entirly different
>> settings for what was seen by secondary rays and such.
>>
>> The applications were very wide varying.
>>
>> *I have the sources for MR/Arnold somewhere on an old HD.*
>>
>> Your'e saying Stefano also made an Arnold version?
>>
>>
>>
>>
>> On 02/11/15 19:05, Vladimir Jankijevic wrote:
>>
>> Those are from Stefano Jannuzzo, try pinging him directly ->
>> [email protected]
>> I have the sources for MR/Arnold somewhere on an old HD.
>>
>>  Best,
>> Vladimir
>>
>> On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge <[email protected]>
>> wrote:
>>
>>> I don't think that would exist for another platform. We used those years
>>> ago and were, if I remember correctly, some shaders created by a Softimage
>>> dev.
>>>
>>>  Eric T.
>>>
>>>  --------------------------------------------
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson <[email protected]>
>>> wrote:
>>>
>>>> Anyone out there have this or one called sj_station? The link on rray
>>>> doesn't seem too work? I'm working on porting assets too maya and this
>>>> shader is missing.
>>>>
>>>> Any chance this same one exists for maya/mental ray?
>>>>
>>>
>>>
>>
>>
>

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