My free shaders for Arnold, including the radio set, are currently here <https://drive.google.com/file/d/0BwLmBYtZR8sjLWZ4YmpMRWhoWUk/edit>, one day I'll move them to a better location. Cheers
On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic <[email protected] > wrote: > Yeah, there is a version for Arnold too. I'll see if I can dig up the > source somewhere. > > On Thu, Feb 12, 2015 at 1:32 PM, Jason S <[email protected]> wrote: > >> They were pretty useful (or 'are' if you sometimes use MR) >> >> You could 'transmit' different versions of settings like colors, toggles, >> levels, that drive existing shader paramaters in different 'channels' >> (hence the name) >> going to receptors where other nodes are plugged-in those receptors >> anywhere in the scene, outputting the result of whatever you plugged in as >> if that something else in the scene using a given channel had different >> settings. >> say if you wanted less light samplig for your fog volume, >> >> And very good for ray stwitching where you could have entirly different >> settings for what was seen by secondary rays and such. >> >> The applications were very wide varying. >> >> *I have the sources for MR/Arnold somewhere on an old HD.* >> >> Your'e saying Stefano also made an Arnold version? >> >> >> >> >> On 02/11/15 19:05, Vladimir Jankijevic wrote: >> >> Those are from Stefano Jannuzzo, try pinging him directly -> >> [email protected] >> I have the sources for MR/Arnold somewhere on an old HD. >> >> Best, >> Vladimir >> >> On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge <[email protected]> >> wrote: >> >>> I don't think that would exist for another platform. We used those years >>> ago and were, if I remember correctly, some shaders created by a Softimage >>> dev. >>> >>> Eric T. >>> >>> -------------------------------------------- >>> Eric Thivierge >>> http://www.ethivierge.com >>> >>> On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson <[email protected]> >>> wrote: >>> >>>> Anyone out there have this or one called sj_station? The link on rray >>>> doesn't seem too work? I'm working on porting assets too maya and this >>>> shader is missing. >>>> >>>> Any chance this same one exists for maya/mental ray? >>>> >>> >>> >> >> >

