Yeah, there is a version for Arnold too. I'll see if I can dig up the
source somewhere.

On Thu, Feb 12, 2015 at 1:32 PM, Jason S <[email protected]> wrote:

>  They were pretty useful (or 'are' if you sometimes use MR)
>
> You could 'transmit' different versions of settings like colors, toggles,
> levels, that drive existing shader paramaters  in different 'channels'
> (hence the name)
> going to receptors where other nodes are plugged-in those receptors
> anywhere in the scene, outputting the result of whatever you plugged in as
> if that something else in the scene using a given channel had different
> settings.
> say if you wanted less light samplig for your fog volume,
>
> And very good for ray stwitching where you could have entirly different
> settings for what was seen by secondary rays and such.
>
> The applications were very wide varying.
>
> *I have the sources for MR/Arnold somewhere on an old HD.*
>
> Your'e saying Stefano also made an Arnold version?
>
>
>
>
> On 02/11/15 19:05, Vladimir Jankijevic wrote:
>
> Those are from Stefano Jannuzzo, try pinging him directly ->
> [email protected]
> I have the sources for MR/Arnold somewhere on an old HD.
>
>  Best,
> Vladimir
>
> On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge <[email protected]>
> wrote:
>
>> I don't think that would exist for another platform. We used those years
>> ago and were, if I remember correctly, some shaders created by a Softimage
>> dev.
>>
>>  Eric T.
>>
>>  --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson <[email protected]>
>> wrote:
>>
>>> Anyone out there have this or one called sj_station? The link on rray
>>> doesn't seem too work? I'm working on porting assets too maya and this
>>> shader is missing.
>>>
>>> Any chance this same one exists for maya/mental ray?
>>>
>>
>>
>
>

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