Yeah, there is a version for Arnold too. I'll see if I can dig up the source somewhere.
On Thu, Feb 12, 2015 at 1:32 PM, Jason S <[email protected]> wrote: > They were pretty useful (or 'are' if you sometimes use MR) > > You could 'transmit' different versions of settings like colors, toggles, > levels, that drive existing shader paramaters in different 'channels' > (hence the name) > going to receptors where other nodes are plugged-in those receptors > anywhere in the scene, outputting the result of whatever you plugged in as > if that something else in the scene using a given channel had different > settings. > say if you wanted less light samplig for your fog volume, > > And very good for ray stwitching where you could have entirly different > settings for what was seen by secondary rays and such. > > The applications were very wide varying. > > *I have the sources for MR/Arnold somewhere on an old HD.* > > Your'e saying Stefano also made an Arnold version? > > > > > On 02/11/15 19:05, Vladimir Jankijevic wrote: > > Those are from Stefano Jannuzzo, try pinging him directly -> > [email protected] > I have the sources for MR/Arnold somewhere on an old HD. > > Best, > Vladimir > > On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge <[email protected]> > wrote: > >> I don't think that would exist for another platform. We used those years >> ago and were, if I remember correctly, some shaders created by a Softimage >> dev. >> >> Eric T. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson <[email protected]> >> wrote: >> >>> Anyone out there have this or one called sj_station? The link on rray >>> doesn't seem too work? I'm working on porting assets too maya and this >>> shader is missing. >>> >>> Any chance this same one exists for maya/mental ray? >>> >> >> > >

