if you have them for 2015 I'd love to get my hands on them?

On Sat, Feb 14, 2015 at 1:26 AM, Lp3dsoft <[email protected]> wrote:

> Not in front of a machine right now but it was either 2014 or 15 we had
> them working in!
>
>
> On 13 Feb 2015, at 18:33, Chris Johnson <[email protected]> wrote:
>
> I couldn't get them to work any further then 2012. It's a shame....the
> project got dragged into 2015 and the shaders don't work. : (
>
> On Fri, Feb 13, 2015 at 1:30 PM, Jason S <[email protected]> wrote:
>
>>  Thank a bunch Stafano, It think it's great that these have Arnold
>> incarnations, (being pretty great themselves :] )
>>
>> On 02/12/15 15:22, Chris Johnson wrote:
>> > I'm specifically looking for a later version of the radio shaders for
>> Mental Ray...ones that would ideally work on softimage 2015? Bit of a
>> stretch!? I can only get ones that work on 2012 and earlier
>>
>> Chris, did these do the trick? as far I know they worked in v2013, but
>> what does the verbose say?
>>
>>
>>
>>
>> On 02/13/15 4:32, Stefano Jannuzzo wrote:
>>
>> My free shaders for Arnold, including the radio set, are currently here
>> <https://drive.google.com/file/d/0BwLmBYtZR8sjLWZ4YmpMRWhoWUk/edit>, one
>> day I'll move them to a better location.
>> Cheers
>>
>> On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic <
>> [email protected]> wrote:
>>
>>> Yeah, there is a version for Arnold too. I'll see if I can dig up the
>>> source somewhere.
>>>
>>> On Thu, Feb 12, 2015 at 1:32 PM, Jason S <[email protected]> wrote:
>>>
>>>>  They were pretty useful (or 'are' if you sometimes use MR)
>>>>
>>>> You could 'transmit' different versions of settings like colors,
>>>> toggles, levels, that drive existing shader paramaters  in different
>>>> 'channels' (hence the name)
>>>> going to receptors where other nodes are plugged-in those receptors
>>>> anywhere in the scene, outputting the result of whatever you plugged in as
>>>> if that something else in the scene using a given channel had different
>>>> settings.
>>>> say if you wanted less light samplig for your fog volume,
>>>>
>>>> And very good for ray stwitching where you could have entirly different
>>>> settings for what was seen by secondary rays and such.
>>>>
>>>> The applications were very wide varying.
>>>>
>>>> *I have the sources for MR/Arnold somewhere on an old HD.*
>>>>
>>>>  Your'e saying Stefano also made an Arnold version?
>>>>
>>>>
>>>>
>>>>
>>>> On 02/11/15 19:05, Vladimir Jankijevic wrote:
>>>>
>>>> Those are from Stefano Jannuzzo, try pinging him directly ->
>>>> [email protected]
>>>> I have the sources for MR/Arnold somewhere on an old HD.
>>>>
>>>>  Best,
>>>> Vladimir
>>>>
>>>> On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge <[email protected]>
>>>> wrote:
>>>>
>>>>> I don't think that would exist for another platform. We used those
>>>>> years ago and were, if I remember correctly, some shaders created by a
>>>>> Softimage dev.
>>>>>
>>>>>  Eric T.
>>>>>
>>>>>  --------------------------------------------
>>>>> Eric Thivierge
>>>>> http://www.ethivierge.com
>>>>>
>>>>> On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Anyone out there have this or one called sj_station? The link on rray
>>>>>> doesn't seem too work? I'm working on porting assets too maya and this
>>>>>> shader is missing.
>>>>>>
>>>>>> Any chance this same one exists for maya/mental ray?
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>>
>

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