if you have them for 2015 I'd love to get my hands on them? On Sat, Feb 14, 2015 at 1:26 AM, Lp3dsoft <[email protected]> wrote:
> Not in front of a machine right now but it was either 2014 or 15 we had > them working in! > > > On 13 Feb 2015, at 18:33, Chris Johnson <[email protected]> wrote: > > I couldn't get them to work any further then 2012. It's a shame....the > project got dragged into 2015 and the shaders don't work. : ( > > On Fri, Feb 13, 2015 at 1:30 PM, Jason S <[email protected]> wrote: > >> Thank a bunch Stafano, It think it's great that these have Arnold >> incarnations, (being pretty great themselves :] ) >> >> On 02/12/15 15:22, Chris Johnson wrote: >> > I'm specifically looking for a later version of the radio shaders for >> Mental Ray...ones that would ideally work on softimage 2015? Bit of a >> stretch!? I can only get ones that work on 2012 and earlier >> >> Chris, did these do the trick? as far I know they worked in v2013, but >> what does the verbose say? >> >> >> >> >> On 02/13/15 4:32, Stefano Jannuzzo wrote: >> >> My free shaders for Arnold, including the radio set, are currently here >> <https://drive.google.com/file/d/0BwLmBYtZR8sjLWZ4YmpMRWhoWUk/edit>, one >> day I'll move them to a better location. >> Cheers >> >> On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic < >> [email protected]> wrote: >> >>> Yeah, there is a version for Arnold too. I'll see if I can dig up the >>> source somewhere. >>> >>> On Thu, Feb 12, 2015 at 1:32 PM, Jason S <[email protected]> wrote: >>> >>>> They were pretty useful (or 'are' if you sometimes use MR) >>>> >>>> You could 'transmit' different versions of settings like colors, >>>> toggles, levels, that drive existing shader paramaters in different >>>> 'channels' (hence the name) >>>> going to receptors where other nodes are plugged-in those receptors >>>> anywhere in the scene, outputting the result of whatever you plugged in as >>>> if that something else in the scene using a given channel had different >>>> settings. >>>> say if you wanted less light samplig for your fog volume, >>>> >>>> And very good for ray stwitching where you could have entirly different >>>> settings for what was seen by secondary rays and such. >>>> >>>> The applications were very wide varying. >>>> >>>> *I have the sources for MR/Arnold somewhere on an old HD.* >>>> >>>> Your'e saying Stefano also made an Arnold version? >>>> >>>> >>>> >>>> >>>> On 02/11/15 19:05, Vladimir Jankijevic wrote: >>>> >>>> Those are from Stefano Jannuzzo, try pinging him directly -> >>>> [email protected] >>>> I have the sources for MR/Arnold somewhere on an old HD. >>>> >>>> Best, >>>> Vladimir >>>> >>>> On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge <[email protected]> >>>> wrote: >>>> >>>>> I don't think that would exist for another platform. We used those >>>>> years ago and were, if I remember correctly, some shaders created by a >>>>> Softimage dev. >>>>> >>>>> Eric T. >>>>> >>>>> -------------------------------------------- >>>>> Eric Thivierge >>>>> http://www.ethivierge.com >>>>> >>>>> On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson <[email protected]> >>>>> wrote: >>>>> >>>>>> Anyone out there have this or one called sj_station? The link on rray >>>>>> doesn't seem too work? I'm working on porting assets too maya and this >>>>>> shader is missing. >>>>>> >>>>>> Any chance this same one exists for maya/mental ray? >>>>>> >>>>> >>>>> >>>> >>>> >>> >> >> >

