I couldn't get them to work any further then 2012. It's a shame....the
project got dragged into 2015 and the shaders don't work. : (

On Fri, Feb 13, 2015 at 1:30 PM, Jason S <[email protected]> wrote:

>  Thank a bunch Stafano, It think it's great that these have Arnold
> incarnations, (being pretty great themselves :] )
>
> On 02/12/15 15:22, Chris Johnson wrote:
> > I'm specifically looking for a later version of the radio shaders for
> Mental Ray...ones that would ideally work on softimage 2015? Bit of a
> stretch!? I can only get ones that work on 2012 and earlier
>
> Chris, did these do the trick? as far I know they worked in v2013, but
> what does the verbose say?
>
>
>
>
> On 02/13/15 4:32, Stefano Jannuzzo wrote:
>
> My free shaders for Arnold, including the radio set, are currently here
> <https://drive.google.com/file/d/0BwLmBYtZR8sjLWZ4YmpMRWhoWUk/edit>, one
> day I'll move them to a better location.
> Cheers
>
> On Thu, Feb 12, 2015 at 8:17 PM, Vladimir Jankijevic <
> [email protected]> wrote:
>
>> Yeah, there is a version for Arnold too. I'll see if I can dig up the
>> source somewhere.
>>
>> On Thu, Feb 12, 2015 at 1:32 PM, Jason S <[email protected]> wrote:
>>
>>>  They were pretty useful (or 'are' if you sometimes use MR)
>>>
>>> You could 'transmit' different versions of settings like colors,
>>> toggles, levels, that drive existing shader paramaters  in different
>>> 'channels' (hence the name)
>>> going to receptors where other nodes are plugged-in those receptors
>>> anywhere in the scene, outputting the result of whatever you plugged in as
>>> if that something else in the scene using a given channel had different
>>> settings.
>>> say if you wanted less light samplig for your fog volume,
>>>
>>> And very good for ray stwitching where you could have entirly different
>>> settings for what was seen by secondary rays and such.
>>>
>>> The applications were very wide varying.
>>>
>>> *I have the sources for MR/Arnold somewhere on an old HD.*
>>>
>>>  Your'e saying Stefano also made an Arnold version?
>>>
>>>
>>>
>>>
>>> On 02/11/15 19:05, Vladimir Jankijevic wrote:
>>>
>>> Those are from Stefano Jannuzzo, try pinging him directly ->
>>> [email protected]
>>> I have the sources for MR/Arnold somewhere on an old HD.
>>>
>>>  Best,
>>> Vladimir
>>>
>>> On Wed, Feb 11, 2015 at 6:57 PM, Eric Thivierge <[email protected]>
>>> wrote:
>>>
>>>> I don't think that would exist for another platform. We used those
>>>> years ago and were, if I remember correctly, some shaders created by a
>>>> Softimage dev.
>>>>
>>>>  Eric T.
>>>>
>>>>  --------------------------------------------
>>>> Eric Thivierge
>>>> http://www.ethivierge.com
>>>>
>>>> On Wed, Feb 11, 2015 at 6:39 PM, Chris Johnson <[email protected]>
>>>> wrote:
>>>>
>>>>> Anyone out there have this or one called sj_station? The link on rray
>>>>> doesn't seem too work? I'm working on porting assets too maya and this
>>>>> shader is missing.
>>>>>
>>>>> Any chance this same one exists for maya/mental ray?
>>>>>
>>>>
>>>>
>>>
>>>
>>
>
>

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