The non linear nature of it is great, bones are treated as subcomponents of
the armature and you can freely move between modes at any time.

Unfortunately it's still lacking on some of the advanced stuff you would
need for feature films, but it should be fine for generalists and/or
hobbyist.
On 25/02/2015 9:20 am, "Eugene Flormata" <[email protected]> wrote:

> how's the non-linear rigging in blender? kinda like XSI's stacks? or like
> maya's?
>
> On Tue, Feb 24, 2015 at 12:09 AM, Cesar Saez <[email protected]> wrote:
>
>> Honestly, Blender's grease pencil is way better.
>> Depending on your needs I'd consider adding Blender to the pipeline: it's
>> free, portable, lightweight and the python API is not that bad.
>>
>>

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