Yeah, that's an unfortunate pervading attitude I find also... :/
On Wed, Feb 25, 2015 at 12:46 PM, Thomas Volkmann <[email protected]> wrote: > Thanks Dan! I'll come back to this the next time (which is probably > soon). > As for our Collada complaint it really didn't work out. The same with the > other complaints/suggestions I filed the last months: > - write renderlayers to separate exr files when not using multilayer-exr > (yeah, you can setup comp-nodes for that....) > - settings that are stored in the installation folder override user > settings, instead of the other way round (basically making a preconfigured > shared network install impossible) > The answer is always it's me who is using it wrong :) > > > Dan Yargici <[email protected]> hat am 25. Februar 2015 um 11:19 > geschrieben: > > Hey Thomas! Never could get anywhere with our Collada complaints could we > ;) > > FBX import works great now (I'm using it currently) with two caveats. > > 1 - You have to plot the transformations as they don't yet have support > for accurately matching the various interpolation types/handles etc. (It's > been worked on last time I checked). > > 2 - The rotation order on your transforms in soft have to be set to XYZ > (Which is the default). Might want to check you camera doesn't have it set > to something else. If it does, constrain a null to it and plot that out. > You can then just do a pose constraint to it in Blender. > > Other only tiny gripe is that you have to offset your keys back one frame > (2 seconds in the dopesheet though). > > Dan > > On Wed, Feb 25, 2015 at 7:58 AM, Thomas Volkmann < > [email protected]> wrote: > > Speaking of integrating Blender into a pipeline: what do you use to get > stuff in and out of Blender? Every couple of months I think "this would be > nice to do in Blender" and then I spend too much time trying to get data > in/out. Although the last stuff I tried with fbx didn't turn out that bad > (camera rotation was messed up). Still waiting for a alembic plugin.... > > cheers, > Thomas > > > Cesar Saez < [email protected]> hat am 24. Februar 2015 um 09:09 > geschrieben: > > Honestly, Blender's grease pencil is way better. > Depending on your needs I'd consider adding Blender to the pipeline: it's > free, portable, lightweight and the python API is not that bad. > > On Tue, Feb 24, 2015 at 6:44 PM, Stephan Haitz <[email protected]> > wrote: > > Hi Pierre, > > look here: > > http://rray.de/xsi/ > (local backup) > > search for grease... > > Stephan > > > Hi, team. I found this: > http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/ > (I know kinda retro), now the thing is trendy again (grease pencils), so I > was wondering > if there ́s another site to download from, since you > know...Autodesk...well...you get the idea. > Anyone with a valid url? > Thanks. > > http://www.thiagocosta.net/temp/TC_sketch_beta/ > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > > > > >

