Yeah, that's an unfortunate pervading attitude I find also... :/

On Wed, Feb 25, 2015 at 12:46 PM, Thomas Volkmann <[email protected]>
wrote:

>   Thanks Dan! I'll come back to this the next time (which is probably
> soon).
>  As for our Collada complaint it really didn't work out. The same with the
> other complaints/suggestions I filed the last months:
>  - write renderlayers to separate exr files when not using multilayer-exr
> (yeah, you can setup comp-nodes for that....)
>  - settings that are stored in the installation folder override user
> settings, instead of the other way round (basically making a preconfigured
> shared network install impossible)
>  The answer is always it's me who is using it wrong :)
>
>
> Dan Yargici <[email protected]> hat am 25. Februar 2015 um 11:19
> geschrieben:
>
>  Hey Thomas! Never could get anywhere with our Collada complaints could we
> ;)
>
>  FBX import works great now (I'm using it currently) with two caveats.
>
>  1 - You have to plot the transformations as they don't yet have support
> for accurately matching the various interpolation types/handles etc. (It's
> been worked on last time I checked).
>
>  2 - The rotation order on your transforms in soft have to be set to XYZ
> (Which is the default). Might want to check you camera doesn't have it set
> to something else. If it does, constrain a null to it and plot that out.
> You can then just do a pose constraint to it in Blender.
>
>  Other only tiny gripe is that you have to offset your keys back one frame
> (2 seconds in the dopesheet though).
>
>  Dan
>
>  On Wed, Feb 25, 2015 at 7:58 AM, Thomas Volkmann <
> [email protected]> wrote:
>
>   Speaking of integrating Blender into a pipeline: what do you use to get
> stuff in and out of Blender? Every couple of months I think "this would be
> nice to do in Blender" and then I spend too much time trying to get data
> in/out. Although the last stuff I tried with fbx didn't turn out that bad
> (camera rotation was messed up). Still waiting for a alembic plugin....
>
>  cheers,
>  Thomas
>
>
> Cesar Saez < [email protected]> hat am 24. Februar 2015 um 09:09
> geschrieben:
>
>  Honestly, Blender's grease pencil is way better.
> Depending on your needs I'd consider adding Blender to the pipeline: it's
> free, portable, lightweight and the python API is not that bad.
>
>  On Tue, Feb 24, 2015 at 6:44 PM, Stephan Haitz <[email protected]>
> wrote:
>
>  Hi Pierre,
>
> look here:
>
> http://rray.de/xsi/
> (local backup)
>
> search for grease...
>
> Stephan
>
>
>      Hi, team. I found this:
> http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/
> (I know kinda retro), now the thing is trendy again (grease pencils), so I
> was wondering
> if there ́s another site to download from, since you
> know...Autodesk...well...you get the idea.
> Anyone with a valid url?
> Thanks.
>
> http://www.thiagocosta.net/temp/TC_sketch_beta/
>
> --
>  Portfolio 2013 <http://be.net/3dcinetv>
>  Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
>
>
>
>
>

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