Thanks Dan! I'll come back to this the next time (which is probably soon).
As for our Collada complaint it really didn't work out. The same with the other
complaints/suggestions I filed the last months:
- write renderlayers to separate exr files when not using multilayer-exr (yeah,
you can setup comp-nodes for that....)
- settings that are stored in the installation folder override user settings,
instead of the other way round (basically making a preconfigured shared network
install impossible)
The answer is always it's me who is using it wrong :)
 

> Dan Yargici <[email protected]> hat am 25. Februar 2015 um 11:19
> geschrieben:
> 
>  Hey Thomas! Never could get anywhere with our Collada complaints could we ;)
>   
>  FBX import works great now (I'm using it currently) with two caveats.
>   
>  1 - You have to plot the transformations as they don't yet have support for
> accurately matching the various interpolation types/handles etc. (It's been
> worked on last time I checked).
>   
>  2 - The rotation order on your transforms in soft have to be set to XYZ
> (Which is the default). Might want to check you camera doesn't have it set to
> something else. If it does, constrain a null to it and plot that out. You can
> then just do a pose constraint to it in Blender.
>   
>  Other only tiny gripe is that you have to offset your keys back one frame (2
> seconds in the dopesheet though).
>   
>  Dan
> 
>  On Wed, Feb 25, 2015 at 7:58 AM, Thomas Volkmann <[email protected]
> <mailto:[email protected]> > wrote:
>    > >    Speaking of integrating Blender into a pipeline: what do you use to
>    > > get stuff in and out of Blender? Every couple of months I think "this
>    > > would be nice to do in Blender" and then I spend too much time trying
>    > > to get data in/out. Although the last stuff I tried with fbx didn't
>    > > turn out that bad (camera rotation was messed up). Still waiting for a
>    > > alembic plugin....
> >     
> >    cheers,
> >    Thomas
> >     
> > 
> >     > > > Cesar Saez < [email protected] <mailto:[email protected]> > hat am
> >     > > > 24. Februar 2015 um 09:09 geschrieben:
> > > 
> > >     Honestly, Blender's grease pencil is way better.
> > >     Depending on your needs I'd consider adding Blender to the pipeline:
> > > it's free, portable, lightweight and the python API is not that bad.
> > > 
> > >     On Tue, Feb 24, 2015 at 6:44 PM, Stephan Haitz <[email protected]
> > > <mailto:[email protected]> > wrote:
> > >       > > > >       Hi Pierre,
> > > > 
> > > >       look here:
> > > > 
> > > >       http://rray.de/xsi/
> > > >       (local backup)
> > > > 
> > > >       search for grease...
> > > > 
> > > >       Stephan
> > > > 
> > > > 
> > > > 
> > > >           > > > > >           Hi, team. I found this:
> > > > >           http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/
> > > > >           (I know kinda retro), now the thing is trendy again (grease
> > > > > pencils), so I was wondering
> > > > >           if there ́s another site to download from, since you
> > > > > know...Autodesk...well...you get the idea.
> > > > >           Anyone with a valid url?
> > > > >           Thanks.
> > > > > 
> > > > >           http://www.thiagocosta.net/temp/TC_sketch_beta/
> > > > > 
> > > > >           --
> > > > >           Portfolio 2013 <http://be.net/3dcinetv>
> > > > >           Cinema & TV production
> > > > >           Video Reel <https://vimeo.com/3dcinetv/reel2012>
> > > > > 
> > > > >       > > > >     > > > 
> > >    > >     
> >  > 

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