Thanks Dan! I'll come back to this the next time (which is probably soon). As for our Collada complaint it really didn't work out. The same with the other complaints/suggestions I filed the last months: - write renderlayers to separate exr files when not using multilayer-exr (yeah, you can setup comp-nodes for that....) - settings that are stored in the installation folder override user settings, instead of the other way round (basically making a preconfigured shared network install impossible) The answer is always it's me who is using it wrong :)
> Dan Yargici <[email protected]> hat am 25. Februar 2015 um 11:19 > geschrieben: > > Hey Thomas! Never could get anywhere with our Collada complaints could we ;) > > FBX import works great now (I'm using it currently) with two caveats. > > 1 - You have to plot the transformations as they don't yet have support for > accurately matching the various interpolation types/handles etc. (It's been > worked on last time I checked). > > 2 - The rotation order on your transforms in soft have to be set to XYZ > (Which is the default). Might want to check you camera doesn't have it set to > something else. If it does, constrain a null to it and plot that out. You can > then just do a pose constraint to it in Blender. > > Other only tiny gripe is that you have to offset your keys back one frame (2 > seconds in the dopesheet though). > > Dan > > On Wed, Feb 25, 2015 at 7:58 AM, Thomas Volkmann <[email protected] > <mailto:[email protected]> > wrote: > > > Speaking of integrating Blender into a pipeline: what do you use to > > > get stuff in and out of Blender? Every couple of months I think "this > > > would be nice to do in Blender" and then I spend too much time trying > > > to get data in/out. Although the last stuff I tried with fbx didn't > > > turn out that bad (camera rotation was messed up). Still waiting for a > > > alembic plugin.... > > > > cheers, > > Thomas > > > > > > > > > Cesar Saez < [email protected] <mailto:[email protected]> > hat am > > > > > 24. Februar 2015 um 09:09 geschrieben: > > > > > > Honestly, Blender's grease pencil is way better. > > > Depending on your needs I'd consider adding Blender to the pipeline: > > > it's free, portable, lightweight and the python API is not that bad. > > > > > > On Tue, Feb 24, 2015 at 6:44 PM, Stephan Haitz <[email protected] > > > <mailto:[email protected]> > wrote: > > > > > > > Hi Pierre, > > > > > > > > look here: > > > > > > > > http://rray.de/xsi/ > > > > (local backup) > > > > > > > > search for grease... > > > > > > > > Stephan > > > > > > > > > > > > > > > > > > > > > Hi, team. I found this: > > > > > http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/ > > > > > (I know kinda retro), now the thing is trendy again (grease > > > > > pencils), so I was wondering > > > > > if there ́s another site to download from, since you > > > > > know...Autodesk...well...you get the idea. > > > > > Anyone with a valid url? > > > > > Thanks. > > > > > > > > > > http://www.thiagocosta.net/temp/TC_sketch_beta/ > > > > > > > > > > -- > > > > > Portfolio 2013 <http://be.net/3dcinetv> > > > > > Cinema & TV production > > > > > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > > > > > > > > > > > > > > > > > > > > > > > >

